
Gaming Nexus: "We were intrigued with FireFall when it was first announced. Then Sean got to play it at PAX earlier this year and interest turned into near obsession. Luckily we were able to setup this interview which I think will help others understand why the game should be on your games to watch list.
Q: Could you introduce yourself and talk about your role on the project? How long have you been in the game industry and why did you decide to make a career out of creating video games?
A: My name is Scott Youngblood and I’m the Lead Game Designer on Firefall. I’ve been in the industry since 1990 where I accidentally got hired at Dynamix (a Eugene Oregon Based game company) as a Network Technician. I worked my up through the ranks at Dynamix over the next 10 years before leaving to pursue other interests."

I (Robin Ek, TGG) am very sad to inform you all that Red 5 Studio's have decided to close down their "sci-fi F2P MMO/Open world game "Firefall". Here's what's known for now.
This is sad news, because I always felt there was great potential with this game but it never got to where it could be.
Plus this was the only game to ever use the Project Offset engine too. Project Offset never came out so getting to see what it could do was the closest we ever got because of this game.

We're rounding up some games like Firefall, a great concept that simply was not executed as well as we hoped. Maybe these other worlds will hit the spot!
I use to love MMO's but now i can't stand them. I hope they can change the grinding and make a more engaging gameplay style.

Mark Kern, the ex-CEO of Red 5 and one of the developers behind the PC game Firefall, has stirred up a hornets nest on Reddit over the past few days. In response to his remarks regarding his interest in purchasing Firefall if the MMO fails, Robert Grosso at TechRaptor conducted a lengthy interview with Kern regarding his comments and other misconceptions behind the Firefall controversy. The interview, along with the news story, is transcribed here.
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