
President Mike Morhaime delivers opening keynote for dev expo with a talk on "How to Rule the World (of Warcraft)."
AUSTIN, Texas--Last October, the online-focused Austin Game Conference was purchased by CMP Group, the organizers of the Game Developers Conference. Now, nearly a year later, the first show under new management has kicked off.
The event's name has been changed to the Austin Game Developers Conference, but the content remains much the same. There are separate tracks for in-game audio and writing, as well as sessions dedicated to business and marketing issues, and the community-building challenges online game developers face.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.