
This morning, Curve Studios announced that Explodemon! will be delayed until January 2011. The studio failed to mention a reason for the delay, so we'll just assume that it needs the extra time to make it the sweetest PSN game imaginable.
John Artest (RunDLC)

Explodemon combines the retro style of 16-bit platform games and Japanese action titles with the upgradable skills, hidden collectables and clever puzzles from more modern titles. Players use Explodemon's self-destructive nature to combat enemies and fly through the air, all the while solving a huge variety of physics-based puzzles.

Joseph Butler-Hartley looks over the release of Explodemon on Steam for Zero1gaming.com

(CriticalIndieGamer) It has been said many times that imitation is the highest form of flattery. Nearly everything from the 20th century thought to be an original idea was derived from some other work. Homages, remakes, tributes all of these words apply to the same thing, the philosophy that originality is dead and everything is a rehash. Charles Caleb Colton is famous for the phrase “Imitation is the sincerest form of flattery,” which brings us to Curve Studios' effort, Explodemon.
"The studio failed to mention a reason for the delay, so we'll just assume that it needs the extra time to make it the sweetest PSN game imaginable."
The reason is "we want to make sure it's as brilliant as possible!"
I can't wait for this game to come out. At least there will be wallpaper for the game soon and some PSN avatars.