
CEO Heiko Hubertz tells Michael French about plans to reach the Call of Duty audience.
You might not think it – and you might not have even heard of his company – but Heiko Hubertz is gaming’s next big CEO. Move over Riccitiello. Move over Kotick.
In fact, scratch that. He already is one of gaming’s big business leaders – it’s just that he’s built his business everywhere except the places traditional games are.

CEO Khaled Helioui discusses why spending time to designing your game for the Chinese market may be worthwhile.

With Drakensang Online, Bigpoint features excellent graphics and gameplay in 20 languages on Macintosh – sure good news for all Apple and MMORPG fans who still enjoy a quite limited offer of online games for their platform

Scott joined the games’ industry back in 2001 as a designer at former Climax Studios.
After just one year as a senior designer at Core Design, he decided to work on Realtime Worlds. He stayed there more than four years.