50°

They Developer Walkthrough Pt. 2

Game Trailers gets an in-depth look at the incredible dynamic lighting effects and weapon customization system

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gametrailers.com
Legionaire20056799d ago

especially when he said treat your gun like a girlfriend yeaaaaa LoL

ShiftyLookingCow6799d ago

"you can pimp your weapon" + "your weapon is like a girlfriend" = "you can pimp your girlfriend"

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20°

Trails in the Sky 2nd Chapter launches September 17

Trails in the Sky 2nd Chapter will launch for PlayStation 5, Switch 2, Switch, and PC via Steam on September 17 worldwide, Falcom and GungHo Online Entertainment announced.

20°
4.0

Samson Review - IGN

Samson may come stocked with an impressively detailed sandbox, but it’s totally impossible to recommend in its current state.

30°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage7h ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.