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Who’s to blame?

Why are games released broken 90% of the time? And why do people still buy them? Look at the recent releases of Fallout New Vegas and CoD Black Ops both AAA titles but both sold to us consumers, broken on delivery.

SmokexFFx5652d ago

Sometime's the publishers too rushing the game and all.

Hellsvacancy5652d ago

And us gamers for buyin them

-Alpha5652d ago (Edited 5652d ago )

Publishers, developers, consumers. Pretty much anybody and everybody.

I often find that developers are keen on giving us good games, but publishers have deadlines that developers must conform to.

Of course with this generation anything can be patched. This is actually a good thing, except for the fact that the mentality seems to be to release broken games and get them patched.

Usually there are some things that escape the sight of developers but other times (New Vegas) you question how they could release such a broken product.

Raf1k15652d ago

Don't forget the reviewers for giving glowing reviews when they should be knocking off full points for unacceptable bugs.

Akagi5652d ago

I cracked and went for New Vegas. It was okay, though definitely buggy. Won't make the same mistake again.

Godmars2905652d ago

Publisher are more at fault than a dev since they can not only demand a game be released early, they can give a license in mid development to another dev which can cause only more issues.

TheColbertinator5652d ago

I blame Sony,Microsoft,bethesda,Namco, EA,Activision and Ubisoft for releasing buggy unfinished games for the 59.99 price point.Screw them all

outwar60105652d ago

first party games on any consoles very rarely have problems and when they do they are speedily fixed so it is forgiveable

5652d ago
shadowknight2035652d ago

thats such an ignorant and unintelligent comment..sony releasing buggy shit..yeah ok give me one example..and for ea? ok i can name tons of games released that was complete and finished such as dead space, dantes inferno and namco always delivers. sure the publisher can easily be to blame. easily. not realistically. Realistically speaking lets look at the track record of just a few games by falout new vegas's dev Obsidian...Alpha Protocal a good game plagued with countless delays and still bugs on release...is that the publishers fault? no the fucking dev cant PROGRAM a game to save their life. sure i dont program games so i cant say how easy or hard it is..im not diretcrly saying this, what im trying to convey is that the ALL the devs fault for new vegas's code and thus bugs. considering that fallout new vegas was done using the engine of a 2 yr old game, and that in itself rectify's how bad the dev is at programming lets not even forget they made the same kind of games as well, an rpg/fps thats TAKES PLACE IN THE SAME GOD DAMN WOLRD that plays and feels EXACTLY THE SAME. so yeah fuck the publishers since they are obvious to blame. more like fuck you ignorant people and your stupidity and giving all these publishers such bad images. And i better not even hear comebacks to this rant saying of all the shiity stuff publishers do like gouge your wallets and such, for that i agree completely and hate them for it. but in retrospect the publisher cant simply keep wasting precious dollars on devs that cant program worth shit, and delay the game time after time again.

GodsHand5651d ago

Sony & Microsoft has a responsibility too to ensure it's customers get a quality product for use on there system, it does not have to just be about a game they release.

Developers, and publishers should get the bulk of the balme, and consumer last. If people new the game or any product for that matter was faulty, they would not buy it. But because it's only after the fact, that people buy something that word gets around about how terrible something is. Maybe some oversight is needed to see how exactly they test a game out, and figure out why they never seem to come across the same issues, as the general public does.

outwar60105652d ago

publishers for rushing that games development and forgetting about any extensive QA and i do think that devs are relying on the ability to patch games way too much

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50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

Read Full Story >>
gamesradar.com
Jin_Sakai29d ago

30fps sucks. Especially on an OLED.

90°

Obsidian Admits Avowed and The Outer Worlds 2 Missed Sales Expectations

Obsidian admits Avowed and The Outer Worlds 2 missed sales expectations for Xbox, while Grounded 2 succeeded.

Lightning77103d ago

Of course the live service game does well. Xbox guys aren't shaking the allegations of buying LS games and skipping single player games.

Jin_Sakai103d ago

Can’t wait for Grounded 2 on PS5. They need bigger team on Grounded 2 though. They’re slow as molasses.

Outside_ofthe_Box102d ago

GamePass doesn't hurt developers I've been told countless times, so that couldn't have been the reason.

DivineHand125102d ago

The Outerworlds 2 didn't even make it into the top 20 downloads of 2025 on Xbox so gamepass is not the only reason the game underperformed.

It was also released on Playstation which does not have gamepass and didn't make it in the top 20 list either.

I think what held it back was poor marketing and no hype. Many gamers were talking about the Oblivion remake when it came out and that game was a top download on all platforms. Marketing and hype can have a big impact on game sales.

Alek83102d ago

You are spot on, but it's not just that. The game launched in pretty bad shape, at least on PC. I played for around 90 minutes, had a crash that wiped my progress, and decided to refund until they fix all the issues. When all you have to play is an hour or two every few days, losing anything more than 10 minutes of progress is brutal. This is why I can't currently do any Souls like games.

Then I bought Clair Obscur and have been playing that, as well as re-playing BG3. Outer Worlds 2 simply got lost among a lot of good (and stable) games.
I heard good things and will try it out again when I'm done with my recently purchased (on sale) Oblivion Remastered lol. Unless I get more games on sale that is, which is entirely possible.

thesoftware730102d ago

Divine

Thanks for using logic in your post, as the guy above you took the opportunity to stum a tune no one is dancing to anymore.

Some games don't sell well, plain and simple. We can name 100s of games that missed the mark, and had nothing to do with Game Pass, Final Fantasy, Metroid Prime 4, and Control, to name a few. Avowed and Outer Worlds 2 were never big properties to begin with.

salis844102d ago

I think, your example proves the flaw of Game Pass.

The fact that it didn't make the top 20 shows that there is little inherent value to putting games on a service day one. People who are buying Game Pass are not simply playing games because they are on the service day 1 they selectively choose what to play.

This game could have released at retail, then been put on Game Pass after six months. Then they could have gotten sales from the people who were interested then put it on the service and not impacted sales as much and it likely would have had the exact same performance metrics on Game Pass.

And the basic thing here is that if so little people are playing the day 1 games then the value of day one games convincing people to sign up for subscriptions is clearly very low.

What you showed is exactly the premise that Outside_ofthe_Box is referencing.

Outside_ofthe_Box102d ago

salis844

Thank you for using logic and NOT waiting for someone else to do the talking for you like the person above you (thesoftware730).

Yes some games just don't sell, but putting it day one on gamepass doesn't seem like the best choice to me for the reasons you highlighted. You've said it perfectly so I won't divulge further.

+ Show (1) more replyLast reply 102d ago
SethNW102d ago

Ah, yes, Microsofts narrative, because they don't want to admit truth, that it cannibalizes day one sales. Because cloud, live services, streaming platform, they are all buzzwords shareholders love to hear. We will have to see how bad Game Pass numbers were, since they aren't public. But by how Obsidian is releasing games that are perfect for promoting Game Pass, not worth full price, on quick release cycles for consistent output, which is more important than quality, so Game Pass users always have something new,... we will have to see how that goes by what fate awaits Obsidian. If that was success and Microsofts KPIs are good, then we will keep seeing more of that and eventual sequels fro those games. If prediction that they did badly even there is true... Obsidian is betting their continued existence on it. I guess in that case only thing I can say about it is shame.

SpacedDuck102d ago

I've been saying it for years that Game Pass is the best deal in media for gamers but deadly to game studios and not sustainable for Microsoft.

-Foxtrot102d ago (Edited 102d ago )

Avowed felt shallow to me, I know they said don't expect Elder Scrolls but considering how long it takes for Bethesda to make an ES game and how well Obsidian did with Fallout, you'd think they'd have created their own kind of Elder Scrolls game so people would get their fix from it. Either as a new IP or an Elder Scrolls spin off like how New Vegas was a Fallout spin off. If they did do Elder Scrolls then they could take us to Akavir which hasn't really been explored and features some new races, it's enough to keep them from crossing over with whatever Bethesda does in Tamriel.

It's a double edge sword because I completely respect the studio doing new IPs but with how well New Vegas did under time constraints, lack of resources and overall pressure, I'm just surprised they didn't have a second team to cycle between an Elder Scrolls and Fallout spin off.

Even The Outer Worlds disappointed me a little, it's a decent game but the loading screens felt far more noticeable because it's a space exploration game meaning travelling to different planets a lot for missions, at least if it was one map we have the choice to walk to our objective while exploring new things as we go along.

ActualWhiteMan102d ago (Edited 102d ago )

Creating games today is so much more difficult with the huge limits of modern hardware and the expecations of the public. New Vegas ran on 512 MB GDDR3 compared to 16GB of GDDR6 RAM on today's consoles.
Total of 3100% increase in capacity. Not even considering the CPU/GPU horsepower improvements. New games are so much more difficult and time consuming to develop. Look at GTA VI for example. Been in early development since 2014.

Christopher102d ago

To be honest, my issue with the Outer Worlds games is the story falls off a lot after the first Act. And the gameplay doesn't evolve beyond Act 1 enough, either.

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50°

Interview: Of course, working at Obsidian is like a real-world RPG

Christopher Dring: "We speak to Obsidian's Marcus Morgan and Justin Britch on the studio's mission to be here in 100 years."

Read Full Story >>
thegamebusiness.com

Of course, working at Obsidian is like a real-world RPG by Christopher Dring

We speak to Obsidian's Marcus Morgan and Justin Britch on the studio's mission to be here in 100 years

Read on Substack