
Sony talks about their 3D vision...
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A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Honestly, I wish they'd shut up about their 3D vision...
"We also have techniques like holographics for the PS3 that I think will be very interesting for the future 3D games."
Like I've said in the past. If they combine the conventional 3d (glasses) with the Johny lee style headtracking virtual window (using pseye)= holgram effect for the user!!!!
such a great slogan
Sony always wins baby
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In terms of dev budget and cost, you said 3D adds on another two per cent. How about processing power?
It all depends how a game is converted, if a technique like reprojection is used then is can be as low as 3ms of GPU time.
But it all depends how a game converts to 3D. If a game draws two entire frames with split-screen then its developers will find it easier to convert. There are also a lot of new techniques that can drive processor usage down."
3ms sounds good enough. Reprojection = Z-buffer technique?