
Sony talks about their 3D vision...

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).
Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.
Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

A critical look at the "DOOM," "Skyrim," and "Fallout" tables in the new version of this virtual pinball game.
These are the same Bethesda tables from FX3 now upgraded for VR . I bought this Bethesda pack for Pinball FX3 around 5 years ago. But when the new Pinball FX came out a few years ago , they wanted me to buy the same tables again, which is ridiculous .

'The economy is in shambles and these companies are still talking about sustaining growth instead of sustaining their business.'
They should just make games. That sounds crazy, I know, but, hear me out.
No need for dev-times to.take 3+ years. Just stick to formula. Not every game needs to be bigger & better than everything else. Not every game needs to be GaaS. Not every game needs to completely re-invent the wheel.
They KNOW how to make a cool Splinter Cell game; Interesting story, 8-10 levels, just go and make it. Give the people want they know, want and love. It doesn't need to be a shared online experience. It doesn't need to be an epic big open world. It doesn't need celebrity voice-acting. Just make a cool new SC game, and the fans will be happy and pick it up. Easy. Done. Next one.
Same for Prince of Persia, Watch-Dogs, Assassin's Creed, Trials, Rayman, Brothers in Arms, etc.
Honestly, I wish they'd shut up about their 3D vision...
"We also have techniques like holographics for the PS3 that I think will be very interesting for the future 3D games."
Like I've said in the past. If they combine the conventional 3d (glasses) with the Johny lee style headtracking virtual window (using pseye)= holgram effect for the user!!!!
such a great slogan
Sony always wins baby
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In terms of dev budget and cost, you said 3D adds on another two per cent. How about processing power?
It all depends how a game is converted, if a technique like reprojection is used then is can be as low as 3ms of GPU time.
But it all depends how a game converts to 3D. If a game draws two entire frames with split-screen then its developers will find it easier to convert. There are also a lot of new techniques that can drive processor usage down."
3ms sounds good enough. Reprojection = Z-buffer technique?