
Publisher Atari has released a new release list today. On this list you also find some Xbox 360 titles, below with Eternal Sonata that will release on 9 November same as Ace Combat 6:Fires or Liberation thats is planned on 23 November this year.
31 aug. 2007 Tamagotchi Party on (Wii)
31 aug. 2007 DBZ Goku Densetsu (NDS)
7 sept.2007 Wild Earth (PC)
14 sept. 2007 Dungeons & Dragons Tactics (PSP)
12 okt. 2007 Neverwinter Nights 2 Mask of the betrayer (PC)
12 okt. 2007 Lucinda Green Aquestrian Challenge (PS2)
19 okt. 2007 Naruto ultimate Ninja 2 (PS2)
26 okt. 2007 The Witcher (PC)
9 nov. 2007 Eternal Sonata (360)
For the total list, check the link below

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
Wo wo hang on a sec its published by Atari???
OMG!!! This could mean the first ever decent game ever to be published by them! WOW!!
dude i totally miss Atari
Atari 2600 rules!
:P Lol.. that was ages ago. Now there life and kicking with some nice games.