
Gamereactor: "It was obvious right at the beginning, acceptable in the first years and perhaps understandable from smaller developers. But now may be sufficient. Stop cutting corners with the PlayStation 3 versions, please!"

Licensing issues often leave many games forgotten. But all that aside, here are 10 classic games desperate for remasters.
The getaway
Smugglers run
Dead to rights
Worlds scariest police chases
Sure I’m missing a few.
Ape Escape.
Fun game but, wow, you need a college degree to understand the controls.
A remaster would also save you from having to constantly fight the camera.
Keep the music though. Those drum and bass tracks fit really well and haven't aged. Made me think that more games could work well with drum and bass tracks, but unfortunately it's a somewhat niche genre now.
Xenogears, Xenosaga trilogy, Vagrant Story, Drakengards, Parasite Eve and many more but I’ll start with those

The Black Ops series has featured some of the best and classic multiplayer maps in the Call of Duty franchise, and here's the top of them.

The Nerd Stash: "Developed by Treyarch Studios, Call of Duty: Black Ops games are some of the best in the series in terms of gameplay, story, and -- of course -- Zombies."
Black ops 4, because it was the last cod of duty I was able to dominate with a +2 k/d ratio. Before all the freaking cheating started to happen. It was nice catching people off guard and shooting at them first and getting the kill. Unlike now, where I shoot people first, but they gun me down with less hits, less time, literally feels like they can kill me in a split second. At times, they are able to run away after me shooting them way more than necessary, yet, the second I'm spotted, I'm dead, there's no me running away to cover. They can do cartwheels, summersaults, backflips and gun you down perfectly. They can shoot you across the map with perfect accuracy. They can jump around like morons and gun you down without even having to correct their aim. They have superman split second perfect reactions. That's the best way to describe it, everything they do is spot on perfect. They can spam and spray (no praying) their gun from far away, because they have no recoil or bullet spread. It always feels like I have to aim and also correct my aim when moving around, while these pricks don't have to do the same.
And yes, I know how to play fps games. I dominated many fps games like: Resistance 1&2, kz 2&3, Socom, MAG, Crysis, Gotham City Impostors, blitz brigade etc. all with 2-4 k/d ratio. Kz2 (lag input controls) and resistance (no aim assist in resistance) being the hardest and were the games I reached either close to a 3 k/d ratio or above.
I truly got to enjoy blacks ops 4 and got my money's worth out of it. Afterwords, I would either stop playing cod games after a while, because of the cheating, or would skip buying cod games for a year or two before buying another.
And why on earth don't DEV use the blu ray capacity ?
It's like don't use space in a big appartment and live only in one room.
Crazy thing.
Well multiplats are always going to prefer one platform, but the PS3 does seems to get the short end of the stick.
But when you look at it, it's somewhat understandable, one system being easier to develop for, more likely to sell more on said platform and "incentives" offered from that console manufacturer, your likely to get a better end result.
Excuses aside, they should have been closer, especially when games running the same/very similar engines managed much better.
But on the other hand, if they would put more work in to the ps3-version.. Wouldnt it sell more you think?
I think more people would consider buying the ps3-version if developers did their console-versions more equivalent.
Lead develop with the PS3 and then port it over to the 360/PC. The games that have done that have come out pretty much equal with one exception (FFXIII which was just a cash in for Square to rush a 360 port). Devs have said its easier to port from PS3 to 360 so why not have all games lead development from the PS3?? Vanquish and Castlevania are 2 perfect recent examples.
I think time and lazyness is the problem. Publishers like Activision will give a short amount of development time to their devs, resulting in a worse off PS3 version. Some developers are just lazy but no one wants to buy their games in the end anyway. Some devs are realising the potential of making quality games for both platforms.