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30°

Dear Developers: Games Have Too Little Choice, Consequence, and Non-linearity

Alan Wake, Bioshock, and Fable 3 highlight where games need to improve in choice, consequence, and linearity.

DXM15672d ago

Choice are awesome in games... But the article doesnt mention Deus Ex 3? Thats what this game will be about!

CombineElite5672d ago

Choice in video games are very much so needed especially when the choice has consequences that alter the story or game play. choices makes replay value go up as well.

acronkyoung5672d ago

I agree completely about having more emotion in games. I would love to be so attached to the characters of a game that I cry when something dramatic happens. It happens so rarely in games though.

50°

Fable Retrospective: A Look Back At The Classic Franchise

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

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theouterhaven.net
Alos88126d ago

I'd play remasters if they did em'

darthv72126d ago

that is what fable anniversary is.

50°

Fable Retrospective: A Look Back At The Classic Franchise

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

Read Full Story >>
theouterhaven.net
80°

A Late Look: Alan Wake

VGChartz's Mark Nielsen: "All in all, it’s not hard to see why Alan Wake has received a bit of a cult following (there’s that famous foreshadowing again). It’s a title that blends themes and gameplay, while pushing the limits of storytelling by putting stories within stories and letting you read those stories before you get to that part in… the story. It has flaws, to be sure - the gameplay side can’t quite keep up with the rest of its ambitions - but overall it’s a great game that stands out among its peers and is undeniably… one for the books."

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vgchartz.com