
High Voltage certainly had ambition and vision when designing the original Conduit for Wii, hyping it as a marquee FPS title for Nintendo's console. Unfortunately, the execution wasn't there. Fast forward a year since its release, and High Voltage is working on a sequel.

Leviathyn.com | Some of them were resolved, while others still have us begging for a conclusion. Here are six cliffhangers that all but blew our minds.

"Conduit 2 released as an exclusive Wii FPS just over 2 years ago now, on April 19, 2011. The game received an ESRB rating of "TEEN" with "Animated Blood, Language, Mild Suggestive Themes, Violence" listed as content for parents and gamers to be aware of. It was the sequel to the other exclusive Wii FPS The Conduit, which released in 2009.
While there really hasn't been a hint of the Wii U getting Conduit 3 yet, did U.S. Wii owners enjoy Conduit 2? How many hours have U.S. Wii owners reported playing Conduit 2, since it released just over 2 years ago, and how do its averaged hours "Per person" compare to some other Wii FPS games? Brew yourself some coffee, and let's take a look!", writes CoffeeWithGames.

GameZone: "While the Wii was at the receiving end of both praise and criticism, the console still featured quite the library of impressive titles. Seriously. Let’s take a look back at the Wii one last time and celebrate 50 gems that were truly worth playing."
"Simply put, there wasn't a single moment where I felt like the game was trying to do something new, mechanically or narratively. In spite of the aliens and the laser weapons, I couldn't help but watch, unentertained, as enemies continued to spawn out of the conduits. I don't doubt that these are solidly-constructed set pieces -- but it all lacked a certain je ne sais quoi that make other shoot-at-aliens FPS games look and feel more compelling."
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Dude, if you're looking for innovation, the single-player campaign of an online-centric FPS is the wrong place to look.