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10°

What does TDP mean, Nvidia?

The use of the term TDP will inevitably lead to comparisons between the power consumption of Nvidia’s graphics cards and heat output of CPUs and GPUs. By defining TDP as an input– and, in fact, as the maximum power draw of an entire card, rather than just the GPU – Nvidia is making its product look comparably terrible. A 6-core LGA1366 Core i7-980X Extreme Edition has a TDP of 140W, likewise an Athlon II X6 1090T Black Edition, but with a ‘TDP’ of 255W Nvidia is making the GTX 580 1.5GB seem to be twice as hot or twice as power hungry as those CPUs.

And for what? Detractors and the flippant will say that all this power is merely being use to play some games that can run just as well on an Xbox – what a waste of valuable resources!

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bit-tech.net
OpenGL5663d ago

The maximum power usage of the entire card should be listed, as that's what will actually matter to the user.

OpenGL5663d ago

One mistake the author makes is that he compares the Core i7 980X's power usage to a Geforce GTX 580 and claims the GTX 580 is less efficient. The GTX 580 is a 3 billion transistor chip compared to 1.17 billion transistors in the Core i7 980X. Also, comparing a CPU to a GPU doesn't make a lot of sense in the first place.

kornbeaner5663d ago

he doesn't compare them directly when it comes to TDP. He merely uses that as an example as to how the non-tech savvy would a number such as TDP. the article was written in a sort of defensive stance for Nvidia's TDP number. But in actually the number is still pretty high considering the new 6000 series AMD card seem to have reduced their TDP, and this card seems to suck more power then even the 5970 which is not good at all.

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger42d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree42d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad42d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX42d ago

It's commercial how they show it. Typical any company does that.

Goodguy0142d ago (Edited 42d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9253d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long53d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger52d ago

Everything you said but for me MS is always the problem.

isarai_lee52d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa52d ago (Edited 52d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.