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Metroid Prime 3 - survival guide

At long last, Metroid Prime 3: Corruption has arrived in stores. We've raved about it endlessly, hailing its impressively layered and detailed graphics along with the new and improved control scheme. But it's certainly not the most accessible Wii title, which leads us to believe that many a Metroid fan is spending a lot of time roaming the corridors of Bryyo wondering what to do. That's why we're here to help.

Now, this isn't a full-on walkthrough. That's coming soon, so don't worry. What we have for this weekend is a quick rundown of need-to-know facts about the gameplay, a couple of answers to tricky spots that've had the internet abuzz and lastly, a few insider jokes that have also sprung up on message boards across the globe. So, without more yapping, let's get started.

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gamesradar.com
stunt2136831d ago

this game kick ass, but some of the puzzle is really hard

90°

Metroid Prime 3 Dev Left Retro Studios After "Unhealthy Relationship" With Nintendo Micromanagement

"If you're not directly working on the game, go away" - former Retro world artist, Nate Purkeypile

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nintendolife.com
Jingsing519d ago (Edited 519d ago )

Then there is Microsoft's approach which is just to piss in the wind and 95% of their stuff turns out bad. Developers might like that personally but you'll be out of a job quicker than you know it through badly shipped products.

Redgrave519d ago

First party Nintendo titles are held to a specific standard for a reason. It could be argued that both Sony and MS could benefit from doing the same, but you are right with MS nonchalant approach and "it scored well internally" and then putting out something like Redfall. Even Halo, MS' flagship series, wasn't overseen with the fine tooth comb to ensure it was top notch quality.

Nintendo first party games are very rarely duds, let alone non functional ones. You don't get that without a little (or a lot) of micromanaging. Is it annoying? No doubt. Their track record speaks for itself though and you can't deny that.

DarXyde519d ago

I think there is good evidence for both sides of that argument, really.

Japan Studio didn't have much oversight and that studio produced pure magic. Financially, it wasn't a cash cow studio, but I sense that anyone who played their games really felt the care and passion for their creation at work. Media Molecule is another one. I personally feel that Sony and Microsoft micromanagement tends to be overly negative. It might work for Nintendo because they're big on making a fun and engaging game first and entice people that way.

Sony as of late and Microsoft for at least two generations now, when they get into the micromanagement, it seems like a profoundly anxious experience.

gold_drake519d ago

i dunno if i agree with that.

i think some leeway is necessary to achieve atleast some sort of spectacle.

40°

Metroid Prime 3: Corruption Is A Motion Control Revolution

With the Wiimote as your Arm Cannon, Metroid Prime 3: Corruption is a motion control revolution.

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goombastomp.com
60°

Ranking the Metroid Games from Worst to Best

From Xfire: "Is Super Metroid still as super as it once was in 1994? If not, which Metroid game is better than the influential title?"

Highrevz1785d ago

I look forward to the day any game beats that Super, Metroid or not.
Hollow Knight come damn near close to knocking Super Metroid from the top of my list, that’s a huge achievement for such a small team.

The problem for me is I’ve been waiting for a 2D Metroid that beats Super but I don’t think I’ll ever see that day. I still play the original 1-2 times a year and a few randomiser plays.

Fully agree with the list and all points it makes for each game. I’m expecting Dread to fit in the middle of that list but I’m happy to be wrong about that.

Venoxn4g1785d ago

In my opinion Other M is better than Federation Force