Making games is complicated and fine-tuning the pace of a game is more complicated still. During the fine-tuning process, you’re bound to come across content that you feel would ultimately get in the way of the experience.
For instance, here’s two cutscenes that PlatinumGames edited out of Vanquish.

Two-day event includes exclusive reveals, trailers and playable games on show floor.

CEO Haruki Satomi said Sega will "take these lessons into account for future initiatives"

Rovio “found it difficult to advance its initially planned business development,” says Sega.