
Resolution's Peter Willington writes: Enter Dream Chronicles, an XBLA port of the 2007 released KatGames developed PC original. When you have a service called Xbox Live Arcade it’s natural for most games on the service to be pretty frenetic, but Dream Chronicles is serene, almost tranquil in its pace. A point and click adventure on its surface – less Monkey Island more Myst-for-beginners – with just the faintest whiff of hidden object game thrown in for the casual audience, the title is presented in quite a linear fashion. Whereas with Cyan’s adventure series, the world around you is free to be explored – albeit within a set number of pre-rendered scenes – Dream Chronicles takes those scenes and divides them into easily digestible chapters of a whimsical, yet dark story revolving around the Village Of Wish, a family of extradited fairies and a sleeping curse.

With a poor story, out-dated graphics and no real depth to the puzzles and with so many great titles in the genre already available for the same price, you steer clear of this one. Spend those 800 MSP on something that isn’t going to entertain you in a single lunch break.

"I had never heard of Dream Chronicles, and it seems to have barely registered as a blip upon its release on XBLA and PSN, so it comes with a great deal of surprise that this was actually an award-winning, best-selling game in 2007. Well, best-selling indie/casual game, to be specific."

PlayDevil has posted a review of Hudson Softs' "Dream Chronicles" for Xbox Live Arcade.
Was it a dream or a nightmare?
Here's more:
"Everything you do in Dream Chronices is controlled with a mouse cursor, which you can manipulate using the left analogue stick. Even the menus require it. If you want to change some of the settings, you’ll need to hit start and wait for the triangular blob to amble across the screen until it alights upon the option you want to select. In a game that’s all about selecting and moving objects, sticking to a PC control system makes for a frustrating experience."