
NowGamer: "In celebration of Kinect and Rare's involvement, we look at the history that made them.
From the inception of Ultimate in the early Eighties, to the launch of Perfect Dark Zero on the Xbox 360, Chris and Tim Stamper, the brothers behind über-developer Rare, have shunned the limelight. Right from the start, they did things differently to their peers, and the results speak for themselves. Having delivered classics on every format they touch, from JetPac to GoldenEye, the enigmatic team from the wilds of Leicestershire have left their indelible mark on every era of home gaming. This is their story…"

Gregg Mayles writes: "Today was my last day at Rare Ltd. Thanks to everyone who played and enjoyed any of the games I helped create while I was there. Also thanks to all the people that worked on the games alongside me. It seemed fitting that I should say farewell with one final rhyme!"
Godspeed for the rest of your journey, sir. Loved BK. I think I'll play it this weekend to show my appreciation for this classic.

Louise O’Connor, a 25-year Rare veteran, has been made Xbox Game Studios’ Chief of Staff.
Not to offend anyone. But what was Rare doing with Everwild for so many years? Development began in 2014, with a reveal in 2019. From 2019 onwards nothing was about the game.
"Notably, O’Connor’s boss of 13 years, former Rare studio head Craig Duncan, was appointed head of Xbox Game Studios last year."
Hiring internal talent from Rare worked out so well last time.

2025 marks the 40th ‘Ruby’ Anniversary of that bold endeavour, and Rare’s inviting everyone to join the celebration of this impressive milestone, offering free gifts, discounts and plenty of swag to claim in their shared-world pirate adventure, Sea of Thieves.
It's a shame it seems pretty Sea of Thieves centric
I was hoping for some cool Banjo / Conker merch or maybe a re-release of Rare Relay with some added games, possibly work something out with Nintendo so they can add Goldeneye to it with online support.