
Andru Edwards from Gearlive writes:
"The image you see above isn't some generic image we grabbed off the net - it's my personal Xbox 360. I know what you might be thinking - another one? Yeah, another one - but there is a bit more to this story. This Xbox 360 you see above has been used for all of 20 minutes. You see, about three weeks ago my old box 360 crashed and was giving me the three Red Lights of Doom. I sent it in for repair, and today I finally got a replacement. This actually is a replacement - they didn't fix the one I sent in, they just sent me a new one.
This one happened to have been manufactured on 8/15/2007. Anyway, I got it in the mail, hooked everything up, went through the Dashboard configuration, and started playing a demo. Fatal Intertia. We got tired of that after about ten minutes, and decided to boot up the demo of Stranglehold. We got through the opening sequence when everything froze. Fair enough. I had to manually turn the Xbox 360 off because it wouldn't even respond to the guide button. I turned it back on, and was presented with yes another Three Red Ring Circus."

Discover everything about Seven Deadly Sins: Origin, including open-world gameplay, story, characters, combat system, graphics, platforms, and what fans can expect at launch.

TNS: DLSS 5 promises photorealism, but its AI-driven enhancements risk overriding artistic intent; especially when it comes to character design.
The nice thing about DLSS5 is the devs have full creative control over how they implement it. They can mask off assets if they don't want the tech to adjust anything on them, so main characters could be kept as they are intended. If they just want to adjust foliage or lighting, they can do that. That being said, I can't imagine the artists had some specific aesthetic for random NPCs in games like Starfield where this new DLSS makes the characters look that much more lifelike and real.
I can understand people getting upset over Grace and her changes, even though if you look at the new image it actually looks a lot closer to the real model for Grace funnily enough.
I think this whole demonstration was showing what is possible, not necessarily what always will happen. At the end of the day devs can just choose not to use it, and end users don't have to use it either.
DLSS5 made Starfield characters come alive and look much better. I don't understand all this hate on a feature that's optional to use. I guess now a days people want to complain about everything
You can't just keep building cards with more & more memory, higher boost clocks, before you're going to need to keep a gpu in a refrigerator. Law of diminishing returns. DLSS / FSR was a game changer for owners of mid-range / lower end gpu's. Frame generation has been a game changer for the mid/low range cards. Each one described as a crutch at one point or still are by some.
The tech is just getting better and better, and I'm excited to see what will be accomplished.
DF writes: "A massive technological leap for graphics - and we've been hands-on with four games."
Ohh Boy df is getting destroyed over this opinion understand why but people need to not threaten or harass these guys
I don't agree with their opinion but they don't deserve threats
a brand new 360 out of the box and you got ringed?i think not
dom dom dooooooom!
So he was sent this one with the new face plate as well?
maybe not though becasue aren't they about to release those?
edit
E3 05 limited edition?
something is weird here.
for those who don't know what I'm talking about click on the link and look on the right of the 360.
360s came with the upgraded larger heatsink on the GPU??
I have to doubt that Microsoft would keep shipping defective units bc this will end up costing them more money in the end bc of repairs.