
Resolution's Greg Giddens writes: There's no two ways about it, Deadly Premonition is an odd game. Gruesome murders, ghostly apparitions, abstract dialogue and imaginary friends are but a few of the peculiar happenings going on. Whether you can look past these eccentricities and enjoy the unique flavour is very much down to your level of tolerance for the ridiculous, and if you can see beyond it and appreciate some excellent set pieces.
Plenty of games have made a name for themselves as being proud of the fact they’re not to everyone’s taste over the years.
Okay, but "games I'm not meant to love" means I won't play them.
Games are for fun. They're their own art, it's a disservice to reduce them to interactive stories. You can focus on making your audience entertained on a positive way and still stand out.
No game is for everyone. Some games are more mainstream or casual friendly but there is always someone who won’t like it. Same with anything else

TNS: "This is a list of five terrifying games that have all been inspired by the Silent Hill franchise in one way or another."

Deadly Premonition is a weird, weird cocktail that doesn't go down smooth for everyone, but it's still absolutely worth sampling.
It’s sooooo janky but the story is so good and the agent is so quirky I loved it thouroughly, the story is that good that you can actually make it through all of its jankiness and issues .
It’s a diamond in the rough and rough is saying lighly.
This game deserves a remake out of any game I can think of .
If they fixed the combat ,driving and movement this would be one of my favorite games all time and it already is in a way.
I enjoyed this back during ps3 days. I'd buy it again if they re released it fixed up a little. I had fun with it.
Deadly premonition is awful. I gave up after the car crash. Oh and that's on the first episode ¬¬
It really divebombed in the last three hours or so. The plot became less a murder mystery and more...I can't even explain it. Think Quantic Dream's Fahrenheit in its second half. More focus on the paranormal, sharp turns into plot strands that were really not called for... everything just became too convoluted. A shame really, 'cos I was genuinely enjoying it before that. But much like Bioshock, way to massively ruin the momentum of an otherwise intriguing game.