
Resolution's Brendan Caldwell writes: There is a white tent in Nottingham’s Market Square. If our teenage memories teach us anything, it’s that disappointing things happen in tents. And this is a big ol’ tent. It’s a pleasant relief, then, that instead of teenagers unsuccessfully rutting and water leaking through the broken zip, the big white tent of Nottingham is actually the main platform of the excellent annual GameCity Festival. Inside is a mix of developers showing off their works-in-progress. Let’s walk past the big, well established names for now. Be gone, Lego Universe. Not now, Crysis 2. Something else compels us forward. GameCity, I have come for your indies.

After a few weeks of pending submission, NerfGames debut title, Avoid, is now live on Desura! To celebrate getting onto Desura theyhave decided to have a launch sale with the 50% off, knocking the price of the full game down to a low £0.99!!!

This indie puzzle game might be the surprise hit of the year. You control several blobs of sentient goo in turn, clicking to fling them across the level. Your objective is to set off the level’s bombs, but they can only be detonated by, well, your blood. There isn’t a nicer way of putting it. As a blob, you have to gash yourself open or blow yourself up to shower the bombs with your internal fluids. They explode, and yay, confetti!

Avoid has a few features similar with Geometry Wars, one of which being the reactionary morphing background used within the game. Here in Avoid, it feels much less intrusive than the occasionally over-powering warping backdrop used in Geometry Wars, but no less stylish. Another feature that both sets this apart and aids comparison to Geometry Wars is the fact that, like with Geometry Wars 2’s Pacifist Mode, you cannot shoot the enemy, which is of course where NerfGames took the name of the game from.