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Kinect 'brainchild' Alex Kipman explains Kinect lag

In an interview, 'brain child' of the team behind Kinect, Alex Kipman was asked if there is a certain level of unavoidable lag input with Kinect,to which he replied “no.” He gives a ‘real world example’ using driving a car as an example.

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zombiegamer.co.za
MaximusPrime5678d ago

Brainchild certainly got brain. /s

r0gueZA5678d ago

lol..yip, helluva scientific!

ComboBreaker5678d ago

So according to Microsoft,
when I move my hand, and it takes Kinect 3 seconds later to copy it, it's actually my fault because...

"if you think about it, the actual human introduces, and forget about USB, the devices, anything like that, the actual human introduces lag."

LOL. WOW. LOL.

So according to Microsoft, Kinect doesn't lag. It's me who's lagging. LMAO!

Domer255678d ago

I was thinking the same thing. WTF.

GamingGamer5678d ago

but there is def delay with cursor...

if you move from left to right even at normal speed, you notice delay.

if you move fast enough, you notice horrendous delay on cursor. i can move my arm from left to right while the cursor still stays at the left side of the TV.

in the end, this is just an excuse by MS that the lag cant be fixed on Kinect. so deal with it

darthv725678d ago (Edited 5678d ago )

he does have a point. With regards to digital input it is just on or off. There is no middle. The introduction of analog controls in a game offers up the slight variances of motion.

Think about it. The whole thing with the analog and killzone 2 for example. The lag the controls had were fixable but still present as opposed to a real digital input.

We all have slight differences in the way we move. Especially the speed at which we move. It kind of makes sense why there would be lag for one person and maybe not for another. Differences in performance based on the differences of the players.

You dont get that in a digital controlled environment. You move your character forward or backward using a d pad, they walk the same pace. You do that with analog and the character can creep along or run.

Truth be told, I have had lag in the move table tennis. I guess my hand was way to fast for the camera to keep up. The guy told me to be more natural and so it worked. I still sucked at the game though.

It is natural for you to try and compensate for mistakes in movement. You go to far one way, so you over correct the other until you find the right pace.

divideby05678d ago

combo.... spot on.... they should just leave some stuff off the table and not try to make crap up which just makes no sense

Sarcasm5678d ago

Wow, here I thought it was the devices that introduced lag. It's because of Humans huh?

kneon5678d ago

Is this guy a politician? For all he said he still said nothing.

AllroundGamer5678d ago

Humans baaaad, devices gooood...

kaveti66165678d ago

I see.

So when you decide you need to create a new account for trolling, it takes me 13 days to realize you've done it.

Hmmm.

lowcarb5678d ago

I think the lag isn't noticed when playing the game or you just get use to it and don't notice. These developers may need to take a break and look again with fresh eyes. Hopefully through updates they can correct the issue.

The Wood5678d ago (Edited 5678d ago )

....It lags but it will sell trillions

fanboys pleased

case closed

Pyscho_Mantis5678d ago

is it me or did anything he say make sense scientifically.
Just more PR talk.

+ Show (9) more repliesLast reply 5678d ago
Beardown825678d ago

It's your fault that there is lag, not the hardware or the developer...YOUR FAULT!

Blacktric5678d ago (Edited 5678d ago )

He explained it pretty well. Why did you make that sarcastic comment? Look at CBS's Kinect video. When the guy comes to try out that fitness game, there are no noticeble lag. Whatever he does, directly appears on the screen. You are just making assumptions from checking a couple of videos of those worthless Rare's Kinect games, which proves that its developer's fault, not Kinect's.

Edit for below: I think it has skeletal tracking, since there are also complitacted moves and not just simple ones. It also shows a simple wired skeleton in body of the player on screen that constantly changes by the players movement.

GamingGamer5678d ago

and there are still lag just not as noticeable.

also, it is suffering from glitches..

i tried it out and it thinks i am a midget(4.5 inches shorter than my actual height)

Blacktric5678d ago (Edited 5678d ago )

For all the disagreers; if you are gonna disagree, please do share with us why? @GamingGamer, you most likely played an early version of the game right? Like in July or something? Why is that its such a big deal for you when an unreleased Xbox 360 game has glitches while the same thing happens for a PS3 game, its not? There was a news article with a video showing Motorstorm Apocalypse froze while someone was playing it, and I didn't see anyone said anything bad about it except "wait and see yeeeaah they'll fix it etc. etc.". Of course they're gonna fix it because it's in an early stage. Of course there's also an anti Kinect thing going on with hardcore gamers. Even Aaron Greenberg, "The douchebag" most of you hate said that they're going after casual market because they think they have enough things for hardcore gamers on the console. What did you do? Cried like a baby, yelling "IT HAZ NO BUTT0NZ IT'LL FA1L". Only thing that's gonna keep away Kinect from selling like hotcakes is its price (which is ridiculously high if you ask me) and that's all. Except for a couple of games developed by stupid developers like Rare, there aren't any noticable lags in the latest videos for more than enough games.

Christopher5678d ago

I really hate how they lie about the lag.

To take his example about driving, they don't just port the standard Forza game with Kinect controls. They have to slow down the speed of cars, modify tracks to account for not being able to turn as quickly, and other adjustments so that the delay that does exist isn't as noticeable.

There is lag, it's impossible to say otherwise.

aGameDeveloper5678d ago

Also, using vehicle control in a driving game to prove there is no lag is a false premise.

For one thing, the mechanical systems involved in steering a car have a certain amount of "lag" that serves to hide some of the lag Kinect might have. These sources of mechanical lag include the torsion of shafts, gears that don't fit perfectly, and, perhaps the largest factor, tires that deform and slip where they contact the road. These factors are reduced as you move to higher-performance vehicles with better materials and stiffer, stickier tires, of course.

The second factor is that 99% of players won't be able to detect the lag due to the disconnect between their action (twisting their hands) and the result on screen (the view outside the car rotating), which almost never have a 1:1 correspondence. Not to mention unfamiliarity with most of the vehicles they are driving - I have never driven a Lamborghini, have you? How often have you even driven your own Ford Fiesta on Nurburgring at 140 Mph?

The real test of lag is to have something on screen exactly match the motion of the player. Swinging a sword rapidly is one example. Turning a steering wheel rapidly (if you see the wheel and avatar onscreen) might be another - though it is not often that you even need to rotate the wheel that quickly unless you are a professional racer. But saying that the fact that you can keep a car on the road is proof of no lag is no real test.

PS360fanboy5677d ago

This guy's a douche! What a lame excuse! Who makes up those?!

frostypants5677d ago (Edited 5677d ago )

Actually, he's ignoring the point and spinning REALLY hard. All this guy is doing is pretending there is no problem by narrowly defining the context of said problem.

He's defining "lag" very technically just so he can viably say that there is no lag at all. He's ignoring the fact that users are sensing lag, and that that's all that really matters.

Is there significant lag on the purely digital end of the analog motion-to-digital translation? Perhaps not. But if the user perceives lag in the overall experience, i.e. somewhere on the analog end or in between, then it's still a problem...WHERE it's occurring is neither here nor there. He's answering a question that nobody asked.

Now if he's saying that such analog lag is unavoidable, then he's summing up the primary reason for what every critic has been saying all along (including Sony after their similar tech failed to take off a decade ago): cameras alone are not a viable input method for gaming.

Which is why they will be forced to introduce controllers into the experience in the future.

+ Show (4) more repliesLast reply 5677d ago
hellsere5678d ago

Convincing theory, but I will wait and see

Parapraxis5678d ago

It's not "convincing" in the slightest.
It's completely absurd.

tdogg060519915678d ago (Edited 5678d ago )

But then again if you are paddling up a river with Kinect lag isn't that twice as long? LOL

The_Con-Sept5678d ago

I can say there is still an amount of lag that I can not get over. With games like DDR only have four huge foot buttons I am able to keep my rhythm with the game. Kinect's version of this was like trying to dance in a pool of water. I had the moves down to a tee and yet I still did not get 100 percent. Watching other individuals play other games I noticed the lag between the input and the output and it is still noticeable. They can spin this as much as they would like to but it still remains that Kinect will only be able to sell casual games. When it comes to hardcore games they are just not ready for it.

This technology has been developed for the past ten years but the simple fact remains that analyzing and comprehending the input is still an issue. Until Microsoft can get their hands on a much faster processor (Much like the Cell Processor or the AMD Phenom 6 core like I have.) the lag will only continue to exist. Don't expect Kinect games to please you with eye candy.

btk5678d ago

No lag. The man behind Kinect explains the lag. Now which is it? Lag or nor lag?

fr0sty5678d ago

it's YOUR fault. YOU are lagging. Kinect is so much faster than you, that it takes your brain 3 seconds to register that you just made kinect move.

fireplace5678d ago

Don't forget about crappy low speed of light coming from tv to your eyes!

Nathaniel_Drake5678d ago

You did watch the E3 star wars demo. Kinect controls YOU!!!!

Zerogamer5678d ago

OMG LMFFAO DAMN YO you made me laugh so hard LOLOLOL!!!!!

Lyr1c5678d ago

Well...In mother Russia...

frostypants5677d ago

Ha. That explains the demos where the on screen characters moved before the gamers. Kinect is clairvoyant!

+ Show (2) more repliesLast reply 5677d ago
Dnied5678d ago

good point.. can't remember how many times they claimed there would be no lag

PLASTICA-MAN5678d ago

HUMANS are tracking Kinect and not the opposite, that explains the lag=> cool then! :O

SPOIL:
-_-'

hellsere5678d ago

"No lag. The man behind Kinect explains the lag. Now which is it? Lag or nor lag?"

'Lag' can be both a verb and a noun
In the heading it's clearly a noun, "to lag" would have been a verb.

+ Show (1) more replyLast reply 5677d ago
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20°

Joy Ride Turbo - The Beginning of the End for Xbox Kinect

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.

300°

10 of the Biggest Video Game Hardware Failures Ever

Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."

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culturedvultures.com
Knightofelemia1581d ago

I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.

Magog1580d ago

Kinect was bundled with every Xbox One and inflated the price on an already underpowered and low RAM machine so for the One it wasn't an accessory as much as a white elephant.

CaptainHenry9161580d ago (Edited 1580d ago )

Definitely the RROD but that power glove had a lot of issues as well. The Kinect just didn't work

1580d ago
CrimsonWing691580d ago

Hardware add-ons are more like RAM or a video card, basically components that enhance capabilities or performance of the computer.

If you really want to get technical the Kinect is more of a peripheral device, kind of like a keyboard or mouse to a computer.

ThatsGaming1580d ago

The person in this article obviously is not up on their gaming history....

Sega Saturn, Sega Dreamcast, Coleco Gemini, Commodore 128, Commodore Amiga, Atari 5200, Atari 7800 were all massive failures and in most cases cost their companies participating in future gaming generations.

Gamer791580d ago

Sega saturn (successful in Japan) and dreamcast were not failures.
Seems like you're not up on you're gaming history

septemberindecember1580d ago

@Gamer79

How in the world are the Sega Saturn and Dreamcast not seen as failures? They both sold around 8M each, which is much lower than the ~30M that the Genesis had sold before it, and even the Master System before that. They were both the worst selling consoles in their respective generation (PS1, N64 outsold Saturn, PS2, GC, and Xbox outsold Dreamcast). Both of the consoles were incredibly short lived. The Saturn was discontinued in every territory but Japan after just three years. In Japan the console was discontinued after six years. Meanwhile the Dreamcast was discontinued worldwide in 2001 after launching in most territories in 1999 and in Japan in 1998. The failure of the Saturn and Dreamcast lead to Sega pulling out of the hardware market. Which, by the way, all of this occurred when Sega was massively dropping the price of their consoles quickly to compete. Sega was hemorrhaging money at this point.

None of this indicates a successful console. Saying the Saturn was a success because it did better in Japan is like saying the Vita is a success (they both sold around the same amount of units in Japan). Even the Wii U outsold these consoles worldwide.

Magog1580d ago

The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.

porkChop1580d ago (Edited 1580d ago )

That's not what the author means by failures. It's about hardware that failed in terms of sales (Wii U) or just failed to deliver on its promise (Kinect).

Magog1580d ago (Edited 1580d ago )

Given that the 360 had a year head start, much easier hardware to develop for, was cheaper, and still ended up in third place I think it qualifies especially when you factor in the frustration and huge losses incurred by RROD.

porkChop1580d ago

Selling over 80 million consoles isn't a sales flop. We get it, you don't like Xbox, but that doesn't mean the 360 is suddenly a failure.

Rhythmattic1579d ago

Porky....
You know how many people I know bought a 2nd or third 360 due to RROD? Even when MS had to confront the issue with replacement systems, my mates couldn't wait for even the turnaround of sending it in, and waiting for a replacement.,,..,..
If that's how you consider it a win... OK.. but so is having 5 , of which 3 don't function.... Its a win win....mwhahahahaha

porkChop1579d ago

"my mates couldn't wait for even the turnaround of sending it in"

You're acting like it would take months. When I sent my 360 in I got a new one literally 5 days later. As soon as MS had tracking confirmation that you sent yours, they'd send a new one to you the same day. No one is going to spend hundreds to buy a new console instead of waiting a week. I swear you guys pull some of the dumbest shit out of nowhere and think people will actually believe it.

Regardless, none of this changes the fact that this isn't what the article is even about.

Rhythmattic1578d ago (Edited 1578d ago )

Porky
"You're acting like it would take months"
Sometimes it could.. FFS.. 'Strya here...
Best turnaround I reckon was 2-3 weeks.....
Either way, My mates experiences still exist.. So Sorry, no point trying to earn Xbox Achievements when it doesn't feature in what was a situation you never dealt with,,,,
3 of my friends would disagree (overall, 10 extra Xboxes purchased)
Regardless.. MS sold a lot of 360's that was due to this reason.. That is sales. Fact

"none of this changes the fact that this isn't what the article is even about."
Headline says HELLO !
Oh and "Sadly, not all hardware is created equal," that's enough to pass this on without taking your article bias into consideration.....
As for the rest.... Ok.. But you've actually gone out of your way to give MS a Pass... Fap on.

+ Show (2) more repliesLast reply 1578d ago
Aloymetal1580d ago (Edited 1580d ago )

Yup, and because of that big fiasco MS had to fork out 1 billion but knowing them I think they're very proud of the 360, it's the only time a MS console reached 80mil+ sales, RROD played a big part of that and a record they will never break again.

Rhythmattic1579d ago (Edited 1579d ago )

So true.. Even when MS accepted they where caught out in the biggest lie of any generation, The wait for a replacement was outweighed by just buying another, and having one be returned as a backup, which, btw, generally failed on first swap.
I own honestly can't believe MS tards are just supporting , or arguing why and what MS did by just dismissing it....

lonewolf101580d ago

Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.

SullysCigar1580d ago

Lol same. Played the crap out of Aliens Vs Predator and Tempest 2000 .... aaand that's about it really!!

lonewolf101580d ago

Sad but true that was pretty much it.

Kurt Russell1580d ago

Agreed, I never actually saw a 3DO make it to retailers in the UK. At least the Atari Jaguar was sold for around 6 months.

lonewolf101580d ago

It made it to some my brother got one, fared just as well as the Jaguar so most probably hard to find in general.

darthv721580d ago

3do had way better games. Jaguar not so much. Neo Geo sold less than both and yet isnt considered a failure. Go figure.

LWOGaming1580d ago

Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.

Magog1580d ago

The sales model was awful. They should have teamed with an existing player to allow for local and cloud access to games or a gaming subscription service.

LWOGaming1580d ago

It was a strange mess from such a huge company, as I said, as a system it works really well but without gamers it’s nothing. Such a waste,

LWOGaming1580d ago

The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.

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120°

Pivotal Decisions in Gaming History - Xbox Goes All-In on Kinect

Xbox 360's Kinect had flopped yet Microsoft insisted on mandatory Kinect for Xbox One, driving the price up and alienating their potential customers.

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techstomper.com
darthv721757d ago

the tech was pretty damn good but their focus on making it the centerpiece was not. Had they opted to keep it as a secondary or even tertiary device, it may have found new use for AR/VR.

PrimeVinister1757d ago

Maybe. But they were two early for VR and too late for motion control

1757d ago Replies(2)
Godmars2901757d ago

Their focus was marketing metrics. Information gathering for targeted advertising. Also "event curating" or head counting for special TV events. If MS had had their way with always online and mandatory Kinect pre COVID, as and during it they'd likely be turning into dominant presence in many Western homes. Be getting subsidized by Disney and other streamers as well as the NFL.

Thing was, Kinect as an actual game system, its games, just weren't ready. MS moved on it too soon. Thankfully.

Atticus_finch1757d ago

Sorry but it was incredibly bad for gaming. The thing barely worked as intended and the games were broken shovelware. And let's not forget all the lies from Xbox to try and sell it. What happened to Milo?
It's like Xbox it's a perpetual lying machine.

PrimeVinister1757d ago

I had almost forgotten about Milo. It looks so unbelievable in retrospect. How did anyone believe it?!

+ Show (2) more repliesLast reply 1757d ago
TheEnigma3131757d ago

Kinect requirement, TV focused, DRM, and $100 buried Xbone before it even stared.

PrimeVinister1757d ago (Edited 1757d ago )

I think Kinect was the worst of the bunch. They reversed DRM overnight and try to play down the TV stuff when they realised it made them look disinterested in gaming.

Kinect stuck around for six months, preventing sales and making more and more people upset when they dropped the Kinect and the price.

Atticus_finch1757d ago

Don't forget the inferior hardware which affects their game development to this day.
And the constant boasting and lying that hasn't change very much to this day.

kayoss1757d ago

I was kind of excited for the kinect. It had potential. That was until i tried it at one of their Microsoft store. The thing was so laggy and worker who was there, had no clue what he was doing. It kind of made rethink about buying an Xbox One with Kinect.

PrimeVinister1757d ago

I had already been turned off of the idea by Kinect for 360. Even when it worked, the games were bad and showed no potential.

Wii made you understand what they were going to do with it within about 10 seconds of Wii Sports. It went on to become a bit of a joke but at least it worked and had a purpose.

Thundercat771757d ago

The damage to the Xbox brand was so hard that til this day they are just the last place brand in the market.

PrimeVinister1757d ago

Totally. They haven't been really all that relevant since.

Godmars2901757d ago

That has to do with repeatedly failing, having to reaffirm only to again fail at creating a competent flow of decent games.

@PrimeVinister:
Until Game Pass and BC are mentioned. Only for the point to be missed.

kayoss1756d ago

thats because they dont know what they want to be. A gaming console, Television, or a gaming service?

Godmars2901756d ago

@kayoss:
They wanted, expected, to be Steam. To have everyone coming to them and paying for the privilege. That's the exact mentality on display when they tried to push always online.

brewin1756d ago

Its sad because the Xbox one version of Kinect was actually pretty solid. Not for motion games, I couldnt care less about those, but for the other features that are now commonplace in the gaming ecosystem. Things like voice control and optional motion features in games. Stuff that Sony did with the PS camera was pretty sweet and they could have done some of that stuff with Kinect.

The tech was pretty sweet when implemented right though. Who remembers the implementation in Dead Rising 3?! You could lure zombies away by saying stuff into the kinect, it was a bit hokey at first, but it actually enhanced the game significantly once you learned all the different voice commands. There was and still is nothing else like that!

The focus on TV seemed to be an issue for people, but the TV pass through had some real potential. They could have had cable companies giving the XBone out instead of cable boxes! I understood what they were trying to do, but they needed to show the games too, and thats where they lost the core gamers. Being able to jump right to a sports event or TV show with out leaving the console was actually a pretty cool thing. I spent many nights switching between NHL games or TV shows and jumping right back into my games seamlessly, just by telling Kinect to do so. It was better than people care to admit, but I loved it!

People say XBone had no games, but on launch I got Dead Rising 3, AC Black Flag, Watch Dogs, Killer Instinct, Battlefield 4, Forza 5, and Ryse. That was actually a pretty solid lineup in hindsight! Then later on it got gems like Quantum Break, Dead Rising 4, Sunset Overdrive, Gears 4 and 5, the Ori games, Rare Replay, Forza Horizon 3/4, State of Decay 2, ReCore (SUPER UNDERRATED GEM), Halo 5, Halo Wars 2, and all the great 3rd party stuff as well! I dare anyone who sat on the Xbox One to go back and give it a shot now.

It was actually a pretty great console all things considered. Yes the PS4 had better 1st party stuff, stuff that MS just couldnt top or even compete with, but there are some really great games that a lot of people missed out on that they would probably really enjoy if they actually played them. Thats why I recommend a Series S and Gamepass to a lot of people, as its a great way to get an awesome lineup pf games for super cheap!

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