
Critics have had a field day debating why retail video game sales have been on the decline lately. As a visit to any GameStop reveals, though, the slump may have less to do with quality, price or new-fangled distribution methods than helping fans understand exactly just what they're buying.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
nice that they used castlevania as an example, i had the same exact thought when i saw it. bring back good screenshots and gameplay "bullet points", save the legal mumbo jumbo for the manual.
castlevanias manual is also probably the worst i've ever seen. it's useless.
I would think Digigal Sales are taking over, which is why retail is hurting. Havent bought a retail game asides Star Craft 2 in 3 years. Over 90 games bought on steam now and growing.
Besides going digital is very environment friendly:
Packaging costs eliminated,
Transport costs none,
More profit for the developer,
Space saved at my place.
The Digital revolution started as early as 2006. Consoles are now getting onboard too. Once console makers see more and more people buying online, i wouldnt be surprised if new games are available for sale on launch day.