30°

Why doesn't game packaging make more sense?

Critics have had a field day debating why retail video game sales have been on the decline lately. As a visit to any GameStop reveals, though, the slump may have less to do with quality, price or new-fangled distribution methods than helping fans understand exactly just what they're buying.

big_silky5654d ago

nice that they used castlevania as an example, i had the same exact thought when i saw it. bring back good screenshots and gameplay "bullet points", save the legal mumbo jumbo for the manual.

castlevanias manual is also probably the worst i've ever seen. it's useless.

Solidus187-SCMilk5654d ago

The box has 3 different languages on the back. It has only 3 pages in the instruction booklet, and 2 sentences and pictures on the back.

imvix5654d ago

I would think Digigal Sales are taking over, which is why retail is hurting. Havent bought a retail game asides Star Craft 2 in 3 years. Over 90 games bought on steam now and growing.

Besides going digital is very environment friendly:

Packaging costs eliminated,
Transport costs none,
More profit for the developer,
Space saved at my place.

The Digital revolution started as early as 2006. Consoles are now getting onboard too. Once console makers see more and more people buying online, i wouldnt be surprised if new games are available for sale on launch day.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney9d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage10d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman9d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb9d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.