
Joystiq writes "You've read about the stakes, you've read about the procedure -- now it's time to read about exactly what went down in the hallowed halls of the U.S. Supreme Court earlier today, when representatives from the Entertainment Software Association and the state of California butted heads over the contentious Schwarzenegger v. EMA case. The Supreme Court's official website recently posted a complete transcript of the oral arguments from both parties -- you can pore over an embedded version of it below. The 72-page document is quite a read -- we'll update this post periodically with highlights from the proceedings. Click past the jump for more!"

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
And LOL@ line 1-8 on page 7
And the entirity of page 10 LOL
He got PWNED