
Short games aren't immediately terrible, but even the short ones ought to have something to justify their length as much as the long ones. TFU2 definitely continues the story of Starkiller, but still barely does anything with him. His goals are to rescue and reunite with Juno, find out if he's a clone or not, and maybe kill Darth Vader if he's got time. He only really reaches those goals toward the end, with little that builds to that point. Even if it is neat to catch a glimpse of the singed neck-hole of a freshly decapitated Stormtrooper, all the repetitive slashing and Force Pushing in-between these loose bits of story just wind up feeling extra-empty.

Delve into "Star Wars: The Force Unleashed II" by LucasArts, released 13 years ago today. Explore its gameplay, narrative, and lasting impact on the saga

Humble Store has a number of Star Wars PC games on sale in celebration of the release of Star Wars: The Rise of Skywalker. The sale ends in one week. You’ll need a free Steam account to play the games.

Alex S. from Link-Cable writes: "A while ago we counted down the very best video game sequels of all time and so we decided to flip the table and look at the very worst sequels ever made. Now we’re not specifically looking at bad sequels to bad games, that would be boring, instead we’re looking at sequels that took what was present in a good game and completely wrecked it. These 10 games started out by building up our hype to extreme levels only to shatter our dreams and break out hearts once we got our hands on them and so we’re calling these out as the worst sequels ever made."
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Dragon age 2 was not a bad game, just a terrible sequel if that makes any sense. Should have been it's own IP.
Lord of Shadows 2 was one that left me scratching my head because I loved the first one! Red Faction Armageddon was another one that I still wonder why they didn't just give us something more like Guerrilla.