
Anthony Taormina of Game Rant writes, "This past Monday, 10,000 lucky PlayStation Plus members (5,000 from North America and 5,000 from the UK) got their hands on the Killzone 3 multiplayer beta. For many players, Killzone 2′s multiplayer was an engaging experience that ultimately fell short of being great. Having taken many notes taken from the previous game, was Guerrilla Games able to improve the multiplayer experience for Killzone 3 without creating new problems for themselves? Read on to find out."

Sony is said to be pulling back on releasing PlayStation games on PC, and this starts with Ghost of Yotei and Saros.
If true then the PC elitists will no longer be saying..."I'll wait to play it on PC where it'll play best" I'm guessing the money Sony spends porting & profiting from PC isn't worth it. Making PS first party solely exclusive again to their consoles will make their consoles more relevant to buy especially if their output of first party titles are good.
Well, we have the data in front of us, don't we. Not to mention how extensive Sony's data's got to be.
They've tried.
Huge revenue wasn't generated (don't get me wrong - they did make billions, but you get it), Steam got a cut, Xbox got a cut, PS5 is trailing ~2 million units behind PS4.
The paycheck for, but also potential harm to the remaining years of PS5 and the release of PS6, just wasn't it.
It's absolutely logical if true.
And people shouldn't forget Sony'd simply return to the strategy they've been following for 4/5 of Playstation's history.

The third mainline Horizon is expected to be a long ways off, as a majority of Guerrilla Games is working on Hunters Gathering.
What a waste of their time, it would be a lot different if it was a small team of theirs helping an external studio or something but to have this be one of the teams main games is just overall sad to hear.
Don't get me wrong, I don't think we need Horizon 3 right now as I don't think there's much they could really do to make it stand out from Horizon II but I wanted to see a new IP from them to give the Horizon franchise some breathing space so when we did get Horizon 3 it would feel more fresh. Horizon II was a good game but you could tell when playing that it was just a sequel which felt like the main appeal was just being a more super refined version with a lot of quality of life improvements compared to the first game, even then it felt it was struggling at times to really stand out, maybe it was because it was a PS4/PS5 cross play title and didn't get to take advantage of the PS5 new tech who knows.
If this game flops, it's just going to give people more of an excuse online to hate on the franchise even more and might end up hurting the anticipation for Horizon 3. They were better off doing a new IP or a reboot of Killzone
Honestly, I can't say I mind this. Forbidden West was a good game but it didn't exactly leave me desperate for it's successor.
Well I loved the first game, and while i acknowledge how much of a step up the second game, was it's insane! I absolutely did not like the second game from a gameplay standpoint. It seemed woefully unbalanced and a shocking amount of glitches that I'm surprised review sites did not report on.
But this series is a rare case of "just because it sells gangbusters, doesn't mean it's popular" like yes the mainline series sells a ton, but you wouldn't know looking at how it has failed to enter pop culture like God of War has. So trying to sell things by throwing it's name around just isn't going to work, the flop that was the lego game was proof enough of that, and this may be exhibit B for the same case.
I hope im wrong, i mean who doesn't want more fun games, but i just don't see it, and i hope their next game is a new IP cause otherwise it's gotta be so good it cleanses my pallet of the bad taste forbidden west left in my mouth

Some of Sony's first-party PlayStation Studios may be developing their future titles using Guerrilla Games' Decima engine.
Might be for studios which were using older engines or UE4 like Bend Studio.
Sony's big 5 studios' engines are all unique to some degree and I want it stay that way for future new games.
Remakes can be done using Decima if required like Bloodborne or Uncharted 1.
Imagine From Software embracing Decima for future titles.
But then again Until Dawn Remake was done using UE5, when the original was made using Decima.
They need to put that Decima engine to work for Killzone 5 or a remake of Killzone 2.
Have to agree on controls, it sadly rips the unique feel of Killzone completely out.
I think GG took one step forward and two steps back here.
It's good that the game is more responsive, but they shouldn't have removed the recoil and added aim assist. Damage is incredibly low too, I hate how quick you can kill enemies.
The controls now feel floaty, GG needs to be able to continue finding that sweet spot
With low damage like this people don't bother much with headshots. The LMG and Sniper Rifle specifically are an exploit of this. Sniping is STILL one hit kill anywhere on the body and that is just unacceptable. And the LMG, with its lack of recoil guarantees easy kills from any distance. Both the SMG and the LMG can kill easily at mid-long range, and it shouldn't happen.
Too many times am I dropping dead from an LMG player from far away. It's not even that they are skilled, you can go full-auto at a good distance and expect to kill in 2-3 shots.
It's fundamentally opposite to what K2 was and I'm seeing many frustrated K2 fans feeling short-changed.
The people that complained about controls did not stay long enough to play the game after the patch. Post patch K2 was more responsive while managing to feel heavy. Now they took it too far and either need to bring it back down or continue adjusting.
Luckily the game is a long way off but I hope to see a second beta addressing the issues.
I would love a control scheme similar to BF:Bc2 in Killzone 3.You won't feel like you weight a ton or floating around the map.
I'm still waiting for official word on whether aim-assist is indeed in the game. From what folks be saying it seems split. Some say there is and some say there isn't. It's easy to tell, aim down the rail and let go of your analog sticks (while still aiming down the rail). Wait for an enemy to pass by and if your crosshairs move without you moving your analog stick, viola! You have noob-assist. Anyone want to post video?
I have to completely disagree with Alpha Male 22 about the controls. The controls are now perfect and it still feels like Killzone. I was a big KZ2 fan and although the controls are different in KZ3, they feel great. What makes Killzone unique for me is the look and sound of the game, not the controls. If you like KZ2 controls then go play KZ2. A lot of people ditched KZ2 because of the controls. I dont see why its a bad thing that the controls are now accessible for everyone whos ever played a FPS. All they need to do is add recoil to the guns and its sorted, the LMG is way too accurate at the moment. Am loving the beta and everyone is in for quite a surprise at how great this is in Feb.