Adobe Adding 3D Flash Game Hardware Acceleration, Expanding AIR Support

At its MAX 2010 conference today in Los Angeles, Adobe announced a new set of APIs enabling large-scale, hardware-based 3D acceleration on its popular Flash and AIR platforms, also unveiling a new version of AIR with support for devices including TVs and a variety of mobile phone systems.

Adobe's Molehill APIs, which the company has an Adobe Labs page devoted to, will be available as a public beta starting in the first half of 2011.

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gamasutra.com
50°

How the DMCA Laws Put Indie Developers at Risk

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).

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videogamesmademe.com
z2g11d ago (Edited 11d ago )

Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.

VGMM11d ago

....I don't feel like you read the article, at all.

Seraphim11d ago

it's a good thing, but it's also long been reported, across a variety of industries and websites, that currently the system is ripe for and full of abuses. From fair use strikes, to matters like the one reported in this article. It's clear the law needs some tooth to punish bad actors and that parameters need to be set in how reports are filed; ie human review of said content and not some AI bot false flagging stuff. As is the system is far to easily abused by those who have motive to suppress and flag content they have no business or right to.

Commentby11d ago

No system will ever be perfect, but there needs to be a review, unless it blatant.

Nevers0ft10d ago

Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

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70°

Ubisoft Acquires March of Giants From Amazon

The Montreal-based team behind March of Giants joins Ubisoft to continue development on the free-to-play 4v4 MOBA game where players take on the role of giant combatants.

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news.ubisoft.com
40°

Player Payment Habits in Gaming Show Rising Transaction Values for Crypto

The global gaming market is projected to reach $188.9 billion in 2025, with North America and Europe accounting for 46% of total spending despite representing just 20% of the world’s player base. A new report from Newzoo in collaboration with Tebex provides a detailed breakdown of how players are paying for games and which regions are seeing the fastest growth.

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juicenews.io
pollfff182d ago (Edited 182d ago )

Wow, the global gaming market keeps exploding! $188.9 billion in 2025 is huge, and it’s interesting that North America and Europe make up nearly half of the spending despite only 20% of players. Shows how monetization strategies and payment systems really shape the industry. Platforms like https://nowplix.com/platfor... are also riding this growth by tracking trends and payments across regions — a smart way to see where the action is.