240°

Killzone 3 should avoid being a frag fest

destructoid:I know Killzone 2 multiplayer is somewhat still active, but I'll talk about it as past, now that the new Killzone is coming.

Killzone 2 had great multiplayer, and emphasis on team-play was great. To win, people had to work as a team. However, people love to earn points. They want to be the top player in team. Strangely, they forget that winning would earn them 1.5x points, not contentrating on winning but securing more points in a short time, while waiting for other "suckers" on his team to complete the objectives. Sure, incapacitating enemy helps the team win, but this has to be done near the objective, not the other end of the map................

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deadreckoning6665608d ago (Edited 5608d ago )

Completely agree with the article. I encountered the same problems when I used to play KZ2. In a KZ2 Warzone match, half the team actually tries to achieve the objective and the other half just tries to get kills to benefit THEMSELVES. GG needs to give the people who complete the objectives more of a reward.

D4RkNIKON5608d ago

That is how MAG is set up. You get more points for repairing something near the objective or killing people near the objective.

killcycle5608d ago

Thats why i love MAG.
Your rewarded for so much more then just killing.

Hideo_Kojima5608d ago

I was playing Killzone 2 yesterday in Tharsis Depot and it was chaotic... too chaotic.

Downtown boogey5607d ago

KZ2 really was way too chaotic sometimes, I agree! 32 players in certain maps was too much and often the superior team would irrevocably push the opposing team into their base.

Gago5607d ago

Yea i remember in kz2 the enemy team would spawn trap you and keep spamming the cooked grenades, it would go on for like 10 mins but they would always kill a good amount of people

it was only fun when it wasnt happening to you

-Alpha5608d ago (Edited 5608d ago )

Pretty meh article, just stick in the forums, why does everyone with a site have to write a brief comment on their pondering?

I do agree though, that K2 had a lot of problems that ruined the core gameplay, one of them being fragfests. In part it was the fault of poor spawn points, which was another thing that the community ruined. People were so stupid that K3 took away the feature all together. It's too bad.

You can carry 3 nades in K3 and that worries me.

But there a few bigger issues I'm noticing:

The infiltrator can go completely undetected by enemy players and bots AND has the abilities of an assault class (Extra armor and faster speed). Sounds ridiculously overpowered. They can also plant/defuse twice as fast. They also have a shotgun and since melee kills are now one hit kills you are going to have a very similar problem in MW2 with running classes meleeing everybody. They can also carry rockets.

Then there is the Marksman class that can stay completely invisible all the time, unless they kill an enemy with an unsilenced weapon. The only difference I think is that infiltrators can be spotted by enemy scans, but Marksman class will stay invisible forever. I'm really hoping these two classes don't become the "Cool Ninja" classes people use, I'm afraid that they may end up as the lone wolf classes.

I'm also seeing that the SMG can get easy kills from real long distances, which shouldn't happen. I'm hoping they up the amount of bullets to kill a person too. There was also an issue in K2 where you could get Headshots too easily. All you had to do was hipfire anywhere near the head and you got headshots effortlessly. I'm not seeing any of that so that's good too.

Besides that the gameplay is looking solid, I hope I win that twitter giveaway.

Snowb4205608d ago

Marksmen aren't invisible forever, they're the same as they are in KZ2. And I haven't played a match in the beta where everyone was an infiltrator rushing eachother ( if that's what you mean by a similar problem in mw2). Also I haven't come across a match with everyone spamming grenades. The spawn system is a lot better then in KZ2, in bodycount I haven't been spawn killed once. I think taking away spawn grenades was the right decision as the enemy team can't just throw one right outside your base now. I'd type more but I'm using my PS3's browser because my PC is dead at the moment.

-Alpha5608d ago (Edited 5608d ago )

But how often have you played a full game? I thought beta invites weren't officially releasing until the 25th. Also, give it time, the potential is there for the game to end up that way, people are still exploring the game.

Marksman CAN stay invisible forever, it's one of their upgraded abilities. They can even kill undetected with a silenced weapon. From what I'm seeing the machine pistol is fairly good for CQC, so I don't expect to see marksman running in the open, but I guess this depends on map design. A predominantly CQC map can benefit the marksman class and infiltrator, and I'm hoping that there are good countermeasures for them.

The only way for them to lose the invisibility to my knowledge is if they make a kill with a unsilenced weapon. Everything else (running, shooting, etc) only ripples the suit.

I like the spawn system better in K2, I just think that the community wasn't smart enough to use it, so that's why this new system is more favorable realistically. The problem that comes is people know exactly where you will spawn, so hopefully there are enough spawn points and places for people to spawn. I too favor the new system, but only because the old system required common sense that the community unfortunately lacked.

Snowb4205608d ago (Edited 5608d ago )

I've played at least 20 full matches. Sony sent me a code on the 20th. It is possible to spawn camp, but I've barely seen it happen. And if a sniper moves fast enough while they are cloaked they become fully visible just like in KZ2.

EDIT: I would be playing right now, but I got locked out for 24 hours when i downloaded the beta on my other PS3 (despite the info on the beta saying you can use it on more then one system).

-Alpha5608d ago (Edited 5608d ago )

OK-- thanks. Did the sniper you see running have the full ability unlocked? Or was he new?

"Stay cloaked indefinitely while firing weapon. Damaging an enemy player or moving around will cause the cloak to ripple for a short time. Mortally wounding or killing an enemy will disable the cloak unless using a silenced weapon."

So the cloak still ripples like in K2? If so then my worries are put to rest as a semi-smart team should be able to spot the marksman this way. I'm also seeing that the ammo runs out quickly for the machine pistol, which is good

What about the infiltrator class? And the SMG? How do you find those are working out? Also, how do you feel about the new damage?

cyborg69715608d ago (Edited 5608d ago )

Yes you can stay cloaked as long as you rank up and unlock that ability and unlock the silenced weapon. And not all melee's are one hit you have to get in very tight to the enemy to pull it off. I hope more peeps get into the beta cause it's tough to get a full warzone match now.

And alpha your spot on with kz2 and easy headshots. The beta seems to be about the same in that concern. And lately I've been using the "cool ninja" with the boost and shotty and it is a little overpowered. But fun nonetheless.

The melee is way better than the square dance polka fest in kz2 and great to watch, sometimes I'll just follow someone forever just to snap their neck only to be stabbed in the throat right after. I've seen many quad melee kills in the beta with a long line of body's it's great. Send me a friend invite when you get in the beta alpha same psn id as this one.

I'm loving the infiltrator class and the spot and mark is overpowered in the sense that your spotted for a long time. The smg is a gun I hardly used in kz2 but after using it nonstop now I like it better big clip and not to overpowering and as for long shots with it, its seems the same as before. The new damage is way better than klz2 gone are the days where you put a whole clip in the torso only to have the guy whip around and head shoot you. And the controls are tighter but still with weight. I can't wait till feb.

Snowb4205608d ago

I'd say the damage is 20-40% lower then in 2, it's quite a bit easier to kill and be killed. And for some reason the infiltrator can sprint infinitely, not sure if it's intentional or a bug. I haven't really used the SMG much, but when I did it didn't seem to different. And I'm not sure what rank the snipers I've faced were as I'm sadly playing on an SD TV and the rank symbols are hard to make out. But they do become visible (even if just a little) when they move like in KZ2.

-Alpha5608d ago (Edited 5608d ago )

Thanks a lot for the feedback, I do hope I get into the beta, if not I'll have to start finding a way lol. But add me, my PSN ID is the same one I use here.

So do you guys like the reduced health?

I'm worried now about the ease of headshots, it was silly how people could get them so easily with hipfire in K2.

I'm still worried about the infiltrator, good to hear that melee requires you to be closer--is there a lock on for melee? I hated melee in K2, but one-hit melees in K3 could be a problem with the infiltrator class.

Also, like I said, the infiltrator is also the assault class, so I think the infinite running may be intentional. I still think that they should get rid of the assault class, I think faster running ruins the capture games.

Snowb4205608d ago (Edited 5608d ago )

So far for me melee attacks seem random in how you attack. If you come up from behind you almost always cut the guys throat. But as far as rifle butting someone goes, thats the same as KZ2. Attacking from the front is the random part for me, sometimes I'll use my rifle butt, others I'll pull out my knife and stab them in the chest or eye. The health is alright, it really depends on where you hit someone. However, body shots do seem like they kill faster then in KZ2.

-Alpha5608d ago

I've noticed that it's random too-- which may not be a good thing-- I think it should be like in Halo Reach where holding the button results in the flashy melee kills, otherwise people may get frustrated. No one wants to make a flashy kill in a room full of enemies, you want to kill as many as quickly as possible.

I wonder if they will address that...

The melees look real cool, hope they have a strong variety of them.

Snowb4205608d ago (Edited 5608d ago )

Yeah, I really like the new melee system. So far I've seen 6-10 different kill animations. I'll be sure to suggest that change to the melee system. It's really satisfying when you gouge (spelling?) an enemies eyes out lol.

EDIT: Last bubble=( anymore questions you can PM me or send a message on PSN, I sent a friends request.

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Hideo_Kojima5608d ago

Quote:
"The infiltrator can go completely undetected by enemy players and bots AND has the abilities of an assault class (Extra armor and faster speed). Sounds ridiculously overpowered. They can also plant/defuse twice as fast. They also have a shotgun and since melee kills are now one hit kills you are going to have a very similar problem in MW2 with running classes meleeing everybody. They can also carry rockets."

Are you serious what the hell is GG smoking!
I can't believe they would do something like that didn't they realize that the rocket launcher class was strongly unbalanced?
Why would they give them even more power?

TKCMuzzer5608d ago

The infiltrator class has never really bothered me. If your eagle eyed you can tell them apart and if your unsure you can always fire a quick shot at them. This usually works as a lot of people playing as the infiltrator like to be clever and go for the melee kill, so firing a quick shot does give you an advantage as it does no damage if the guy turns out to be your own.
I don't think the classes are unbalanced, I usually found unlike certain other franchises you can usually counter act any class in Killzone.
As for snipers, once they move their dead, that's the way it should be

Sigh5608d ago

Been in the beta for about a week now. In short, I have full confidence in KZ3. The weighty controls people had trouble with in KZ2 should be no problem in KZ3. Very fun, reminds me of Battlefield, which I love. But at the same time, KZ3 is just versatile in having variety of game modes in 1 round, which I believe is called Warzone.

KiLLUMiNATi_895608d ago (Edited 5608d ago )

I agree with this article 100% and I just hope I get into the beta;)

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70°

3rd Horizon Is Expected To Be A Long Ways Off, Majority Of Guerrilla Is Working On Hunters Gathering

The third mainline Horizon is expected to be a long ways off, as a majority of Guerrilla Games is working on Hunters Gathering.

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-Foxtrot22d ago

What a waste of their time, it would be a lot different if it was a small team of theirs helping an external studio or something but to have this be one of the teams main games is just overall sad to hear.

Don't get me wrong, I don't think we need Horizon 3 right now as I don't think there's much they could really do to make it stand out from Horizon II but I wanted to see a new IP from them to give the Horizon franchise some breathing space so when we did get Horizon 3 it would feel more fresh. Horizon II was a good game but you could tell when playing that it was just a sequel which felt like the main appeal was just being a more super refined version with a lot of quality of life improvements compared to the first game, even then it felt it was struggling at times to really stand out, maybe it was because it was a PS4/PS5 cross play title and didn't get to take advantage of the PS5 new tech who knows.

If this game flops, it's just going to give people more of an excuse online to hate on the franchise even more and might end up hurting the anticipation for Horizon 3. They were better off doing a new IP or a reboot of Killzone

JEECE20d ago

Exactly. Sony seems to be getting things exactly wrong with Horizon. It's the type of IP that needs to disappear for a few years and then come back with a third game that really feels like an evolution from 2, rather than just an iterative sequel, like 2 was from 1. It isn't the type of franchise that is going to support a ton of spinoffs.

Sircolby4520d ago (Edited 20d ago )

After watching that trailer...the chances of it flopping are pretty high. That trailer did not look good. Disappointing because I actually enjoy the Horizon series, but Hunters Gathering looks like it will miss the mark.

Eonjay20d ago

For the love of God... don't believe this. This whole story is engagement farming and is based on a one word tweet without context. The obsession with every whim of Jason Scherer is stupid.

Profchaos20d ago

The way Sony is trying to Disneyfy horizon is already hurting any interest I have in the franchise

I'm just hired of the whole thing now honestly it feels oversaturated even though we only have two mainline games

We have two live service games, a VR game a movie coming and remasters of the first game

I'm over it

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Kurisu20d ago (Edited 20d ago )

Honestly, I can't say I mind this. Forbidden West was a good game but it didn't exactly leave me desperate for it's successor.

neutralgamer199220d ago

Horizon 3 will most likely be a launch window title for PS6

isarai_lee20d ago

Well I loved the first game, and while i acknowledge how much of a step up the second game, was it's insane! I absolutely did not like the second game from a gameplay standpoint. It seemed woefully unbalanced and a shocking amount of glitches that I'm surprised review sites did not report on.

But this series is a rare case of "just because it sells gangbusters, doesn't mean it's popular" like yes the mainline series sells a ton, but you wouldn't know looking at how it has failed to enter pop culture like God of War has. So trying to sell things by throwing it's name around just isn't going to work, the flop that was the lego game was proof enough of that, and this may be exhibit B for the same case.

I hope im wrong, i mean who doesn't want more fun games, but i just don't see it, and i hope their next game is a new IP cause otherwise it's gotta be so good it cleanses my pallet of the bad taste forbidden west left in my mouth

MayorPauline20d ago

Indeed. I glitched in between obstructions on more than one occasion. I also remember gliding for an extended period of time and the game abruptly blacked out for a few seconds. I thought it crashed but it came back on. That was on the PS4 version of the game.

isarai_lee20d ago

More than a few occasions i was getting trapped inside geometry and would have to fast travel or die to eacape, also had like 4 campfires i could not use because it would spawn me in the ground. Also has an issue where the longer my play session the worse the framerate would get till it was no bs like 3fps and i would have to restart the application which kinda sucks when you're in the middle of a loooong fight mid mission. I actually stopped playing for a few weeks until that specific problem got patched. This was all on the ps5 version for me

raWfodog20d ago

I had an excellent experience with Forbidden West because I didn’t play it until the complete edition released a year and half after the original release date. I’ve learned a long time that it’s best to wait until these big games are patched up because they almost always have bugs and glitches when they first release.

DivineHand12520d ago

I am confused. What was wrong with the Horizon 2 gameplay?

The focus of the game was to use the appropriate weapons to detatch craftable parts before killing the machine. This added a lot of challenge to the fights. They also revamped the melee system to allow alloy to do combos and special abilities were added that applied buffs.

Can you provide examples?

isarai_lee20d ago

Maybe they rebalanced it after the fact but playing through it at launch and the few months that followed, if you werent using corrosion/acid in the late game, you were getting your a$$ handed to you ESPECIALLY with the final boss fight. Literally had to load a previous save because i didn't have any major corrosion weapons for the final fight, and it wasn't an isolated incident as lots of people were online having the same experience. Also ran into more than a few enemies that just seemed to have crazy overpowered attacks for literally every situation like the Babboons and the shellsnappers, ESPECIALLY the shellsnappers that just spam the leap attack then burrow into the ground constantly giving little to no opportunity to target weak points.

The mellee ststem was fine except a few melee pit challenges, those got real stupid near the end getting one shot before i could even move after the timer.

-Foxtrot20d ago

I think the best way of looking at it is Sony seems to want to force the success as quick as possible rather than letting it happen naturally over a longer period of time.

God of War has been nurtured for a long time and even when the series started to get stale and over done (there was far too many games coming out) they paused long enough to softboot it with the 2018 God of War that lifted it straight back to the top.

Horizon hasn't been on that journey and even if you compare it to Killzone, a franchise where even by the release of Shadow Fall started to feel a little stale, has had more content (not just games) thrown out in 9 years since the first release compared to what Killzone had in the same period, Shadow Fall being the last game released in its 9th year.

JEECE19d ago

It's weird to think about, but the gap between God of War: Ascension and the 2018 Reboot was basically the same as the gap between the first two Horizon games (five years). I guess the fact that most people (including me) stopped at GOW 3 made it seem longer.

Profchaos20d ago (Edited 20d ago )

Yeah there's a weird phenomenon where sometimes things sell because they are in the right time and place not because they are amazing and phenomenal successes in every aspect sometimes something needs to be just good enough

Horizon to me feels like the franchise especially 2that's just good enough in most regards Nd it came early in the ps5s life but you don't see a cult following like you do mass effect or the last of us most people are like ok cool that was fun enough and leave it at that

I actually think we will see a massive drop off for 3 because people will feel like it's crossed the bridge to being to much

JEECE19d ago

"sometimes things sell because they are in the right time and place"

In a way it feels like that is true for Horizon (particularly the second one), but the series is also notorious for launching near major competition. The first one launched right before BOTW (different platform, but it still resulted in a ton of comparisons), and the second one launched at almost the same time as Elden Ring.

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320°

PlayStation Studios Could Embrace Decima Engine As Guerrilla Expands Developer Support

Some of Sony's first-party PlayStation Studios may be developing their future titles using Guerrilla Games' Decima engine.

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RaidenBlack412d ago (Edited 412d ago )

Might be for studios which were using older engines or UE4 like Bend Studio.
Sony's big 5 studios' engines are all unique to some degree and I want it stay that way for future new games.
Remakes can be done using Decima if required like Bloodborne or Uncharted 1.
Imagine From Software embracing Decima for future titles.
But then again Until Dawn Remake was done using UE5, when the original was made using Decima.

VersusDMC412d ago

Maybe ease of use is what made it a better choice. And it was already tested by a another studio with kojima productions having shipped death stranding on Decima.

Eonjay412d ago

I wonder if this is for studios beyond SIE and KP. Decima has also proven itself of platforms beyond PS5 so I wonder how comfortable they would be with allowing non first party use it wherever?

Minute Man 721412d ago

They should use the Ready at Dawn engine

DarXyde412d ago

That engine is mighty impressive, even by today's standards. The cloth simulation and gun animations are absolutely chef's kiss.

But I think it's one of those very intensive engines that will choke the hell out of the hardware and you're looking at a short and linear but very detailed experience. More or less what you get from a UE5 game that really forces the hardware (e.g., Hell blade II).

For that reason, Naughty Dog's engine is probably more practical: still extremely detailed (albeit less so) but allows for a more wide-linear experience and you're still left in awe.

But if we're going open world, absolutely Decima.

porkChop412d ago

They don't own that engine, and Ready at Dawn doesn't even exist anymore.

anast412d ago

They already have embraced it along with some other engines.

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jjb1981412d ago

They need to put that Decima engine to work for Killzone 5 or a remake of Killzone 2.

anast412d ago

This would be a cool gift to the fans.

jjb1981412d ago

I'm a huge Killzone 2 fan. It's my favorite shooter of all time and I wish they'd revive the IP. I know a remake of KZ2 would do very well. My original PSN friends I met were on KZ2 and and we formed a clan. I've been itching to get that 3 star badge. Only made it to 2-star.

Eonjay412d ago

Fun fact Decima IS the evolved version of the Killzone engine.

OlderGamer17411d ago

Noppe, its build from the ground up....

CrimsonIdol412d ago

A Killzone 2 remake where the controls are actually responsive could be cool.

mike32UK411d ago

The character has weight, it was a design choice which many people happened to like. You're probably too used to the floaty controls of COD

CrimsonIdol411d ago (Edited 411d ago )

yeah I remember that argument too. Then how that argument went away when they fixed it for the sequel. having massive input delay before anything happens due to technical issues isn't an artistic choice. It's good copium though

RaiderNation412d ago

Rather than a KZ2 remake, I'd rather see them do a KZ reboot! If they're going to do a remake, I'd rather see a PS5 remake of KZ Mercenary! Hands down one of the best Vita games and the 2nd best Killzone game in the series (after KZ2).

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120°

5 Game Reveals We Expect To See In 2025

Richard Bailey Jr. of The Koalition writes: 2024 was a special year for new game announcements and reveals across various broadcast industry events. From the official return of the Virtua Fighter series to the revival of several Capcom franchises like Onimusha, there is no doubt that the future looks bright. With this in mind, I wanted to put together a quick list of a few game reveals I fully expect to be announced within the next 12 months of this calendar year.

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Knightofelemia422d ago

I would love it if Capcom would throw a curve ball shock everybody with a Dino Crisis remake. I would day one the game if it came true.

BrockEmSockEm422d ago

5. Resident Evil 9
4. The Next Final Fight (Street Fighter)
3. Housemarque’s Next Game (They made Returnal)
2. Horizon Forbidden West Sequel
1. Half-Life 3