
destructoid:I know Killzone 2 multiplayer is somewhat still active, but I'll talk about it as past, now that the new Killzone is coming.
Killzone 2 had great multiplayer, and emphasis on team-play was great. To win, people had to work as a team. However, people love to earn points. They want to be the top player in team. Strangely, they forget that winning would earn them 1.5x points, not contentrating on winning but securing more points in a short time, while waiting for other "suckers" on his team to complete the objectives. Sure, incapacitating enemy helps the team win, but this has to be done near the objective, not the other end of the map................

The third mainline Horizon is expected to be a long ways off, as a majority of Guerrilla Games is working on Hunters Gathering.
What a waste of their time, it would be a lot different if it was a small team of theirs helping an external studio or something but to have this be one of the teams main games is just overall sad to hear.
Don't get me wrong, I don't think we need Horizon 3 right now as I don't think there's much they could really do to make it stand out from Horizon II but I wanted to see a new IP from them to give the Horizon franchise some breathing space so when we did get Horizon 3 it would feel more fresh. Horizon II was a good game but you could tell when playing that it was just a sequel which felt like the main appeal was just being a more super refined version with a lot of quality of life improvements compared to the first game, even then it felt it was struggling at times to really stand out, maybe it was because it was a PS4/PS5 cross play title and didn't get to take advantage of the PS5 new tech who knows.
If this game flops, it's just going to give people more of an excuse online to hate on the franchise even more and might end up hurting the anticipation for Horizon 3. They were better off doing a new IP or a reboot of Killzone
Honestly, I can't say I mind this. Forbidden West was a good game but it didn't exactly leave me desperate for it's successor.
Well I loved the first game, and while i acknowledge how much of a step up the second game, was it's insane! I absolutely did not like the second game from a gameplay standpoint. It seemed woefully unbalanced and a shocking amount of glitches that I'm surprised review sites did not report on.
But this series is a rare case of "just because it sells gangbusters, doesn't mean it's popular" like yes the mainline series sells a ton, but you wouldn't know looking at how it has failed to enter pop culture like God of War has. So trying to sell things by throwing it's name around just isn't going to work, the flop that was the lego game was proof enough of that, and this may be exhibit B for the same case.
I hope im wrong, i mean who doesn't want more fun games, but i just don't see it, and i hope their next game is a new IP cause otherwise it's gotta be so good it cleanses my pallet of the bad taste forbidden west left in my mouth

Some of Sony's first-party PlayStation Studios may be developing their future titles using Guerrilla Games' Decima engine.
Might be for studios which were using older engines or UE4 like Bend Studio.
Sony's big 5 studios' engines are all unique to some degree and I want it stay that way for future new games.
Remakes can be done using Decima if required like Bloodborne or Uncharted 1.
Imagine From Software embracing Decima for future titles.
But then again Until Dawn Remake was done using UE5, when the original was made using Decima.
They need to put that Decima engine to work for Killzone 5 or a remake of Killzone 2.

Richard Bailey Jr. of The Koalition writes: 2024 was a special year for new game announcements and reveals across various broadcast industry events. From the official return of the Virtua Fighter series to the revival of several Capcom franchises like Onimusha, there is no doubt that the future looks bright. With this in mind, I wanted to put together a quick list of a few game reveals I fully expect to be announced within the next 12 months of this calendar year.
I would love it if Capcom would throw a curve ball shock everybody with a Dino Crisis remake. I would day one the game if it came true.
5. Resident Evil 9
4. The Next Final Fight (Street Fighter)
3. Housemarque’s Next Game (They made Returnal)
2. Horizon Forbidden West Sequel
1. Half-Life 3
Completely agree with the article. I encountered the same problems when I used to play KZ2. In a KZ2 Warzone match, half the team actually tries to achieve the objective and the other half just tries to get kills to benefit THEMSELVES. GG needs to give the people who complete the objectives more of a reward.
Pretty meh article, just stick in the forums, why does everyone with a site have to write a brief comment on their pondering?
I do agree though, that K2 had a lot of problems that ruined the core gameplay, one of them being fragfests. In part it was the fault of poor spawn points, which was another thing that the community ruined. People were so stupid that K3 took away the feature all together. It's too bad.
You can carry 3 nades in K3 and that worries me.
But there a few bigger issues I'm noticing:
The infiltrator can go completely undetected by enemy players and bots AND has the abilities of an assault class (Extra armor and faster speed). Sounds ridiculously overpowered. They can also plant/defuse twice as fast. They also have a shotgun and since melee kills are now one hit kills you are going to have a very similar problem in MW2 with running classes meleeing everybody. They can also carry rockets.
Then there is the Marksman class that can stay completely invisible all the time, unless they kill an enemy with an unsilenced weapon. The only difference I think is that infiltrators can be spotted by enemy scans, but Marksman class will stay invisible forever. I'm really hoping these two classes don't become the "Cool Ninja" classes people use, I'm afraid that they may end up as the lone wolf classes.
I'm also seeing that the SMG can get easy kills from real long distances, which shouldn't happen. I'm hoping they up the amount of bullets to kill a person too. There was also an issue in K2 where you could get Headshots too easily. All you had to do was hipfire anywhere near the head and you got headshots effortlessly. I'm not seeing any of that so that's good too.
Besides that the gameplay is looking solid, I hope I win that twitter giveaway.
The infiltrator class has never really bothered me. If your eagle eyed you can tell them apart and if your unsure you can always fire a quick shot at them. This usually works as a lot of people playing as the infiltrator like to be clever and go for the melee kill, so firing a quick shot does give you an advantage as it does no damage if the guy turns out to be your own.
I don't think the classes are unbalanced, I usually found unlike certain other franchises you can usually counter act any class in Killzone.
As for snipers, once they move their dead, that's the way it should be
Been in the beta for about a week now. In short, I have full confidence in KZ3. The weighty controls people had trouble with in KZ2 should be no problem in KZ3. Very fun, reminds me of Battlefield, which I love. But at the same time, KZ3 is just versatile in having variety of game modes in 1 round, which I believe is called Warzone.
I agree with this article 100% and I just hope I get into the beta;)