
Thanks to the recent release of the implementation of MLAA in AMD HD Radeon 5XXX videocard series, you can now see how well does MLAA works in PC games, here you can see some comparison images of various games that don´t have AA versus the option of MLAA implementation, and the difference is MIND BLOWING!
And for those who have any AMD HD RADEON 5XXX videocard series, it is available the installation driver as well in the news.

AMD has mentioned that the next-gen Xbox is on track for release in 2027, which means we might be in the final year of the Series X|S.
FSR 4 was a substantial improvement to AMD’s upscaling solution. It reduces ghosting, improves finer mesh retention, and particle effects. In most cases, it delivers similar visual quality to DLSS 4’s CNN model, but slightly worse than the newer transformer model.
Since FSR is open-source and nvidia's DLSS isn't, I'd personally always prefer FSR.
Frankly, I think all these differences are nice to know (and notice) about if you're playing at DF level. And I totally respect that very small need to max out performance.
But given the prices, I don't think any nvidia GPU advantage justifies paying 1000+ bucks. I don't see any game(s) exclusively (or not) available on PC that offer a fundamentally different and innovative gameplay experience.
I dont know about anyone else, but I've never had 2 screens playing at the same time to know the difference in performance of a given game. It's like those TV screen comparisons, virtually nobody in the real world engages does this, lol. Performance seems comparable to me. Besides Nvidia is no longer interested in the gaming products, its full steam ahead with "AI".
I've been lucky enough to get a new 5090 build in March, glad I went with Nvidia. Cyberpunk looks amazing.

The 9070XT matches or beats Nvidia's much more expensive 5080 in CoD: BO7 benchmarks. A rare win for AMD. The article also takes a closer look at 9600X vs 9800X3D performance.
Why does the article use misleading terms like "Crushes" and "The 9070 XT "HANDILY BEATS" the more expensive RTX 5080" ? It even admits it at the end of the article, yet keeps the terms lol
Looking at the graph, the difference is only 4-19fps, depending on the settings.
I would hardly call a 4-19fps difference, "crushes" or "handily beats" and no one is going to buy a 9070 over a 5080 for COD alone. How does the 9070 fair in other games compared to the 5080?
I'll try this out with my new 6870 :)
One of the worst techniques now available on PC.
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"comparison images of various games that don´t have AA versus the option of MLAA"
What a pointless comparison, why not try it with games that do support MSAA for comparison so we can show the console gamers just how much they are overhyping yet another post processing effect that blurs the image....just like in SC2.
Look how blurry the ground textures in HL2 become with MLAA on, I wouldn't let that $#!+ touch my games. The colours and textures in SC2 with MLAA on look duller, the backback thing on FFXIV lack the definition of the no AA shots with MLAA on, and that says something. It's just like quincux, the smoothing is not worth the blurring.
32CSAA does the trick better than MLAA ever could, and without the blurring.
@DS
Did I say it takes a hit?, I didn't mention performance, I said MSAA looks better ( better smoothing, and no blurring ), what is there to not get? most modern games can be run with 8aa at 1080p on a mid range card or above (5850, ot gtx460 ) so I really don't see why anyone would use MLAA...
They have a picture of Dragon Age with MLAA...again with the blurring, when I run 32CSAA and 8xsupersampling and still get 60frames...the MSAA hit is not as much as people think.
Here are some of my 'inferior' MSAA screneshots...
http://img2.imageshack.us/i...
http://img203.imageshack.us...
http://img146.imageshack.us...
http://img88.imageshack.us/...
Ugh, Makes everything look blurry, f that...in terms of quality SSAA>MSAA>MLAA>NO AA
I want actual polygon anti-aliasing, not this post processed crap.