
In the internet age, it’s easier than ever for games to be kept up to date: new content, balance fixes for the multiplayer component and, arguably the most important, bug fixes. But how much of an obligation do developers have once their game is released?

WTMG's Leo Faria: "Reigns: The Witcher is superbly well-written, and masterfully integrated into the world and lore of Andrzej Sapkowski and CD Projekt Red’s works. It doesn’t feel like a cheap cashgrab. On the contrary, you can clearly see that Devolver, CDPR and Nerial worked together in order to come up with an engaging random story simulator that feels right at home in this world full of liars, deceivers, and terrible outcomes for everyone. Granted, it’s not the most action-packed game in existence, but think of it as you role-playing as a bard, coming up with nonsensical ballads about imaginary heroes on-the-fly. It might actually be the closest to a true role-playing game The Witcher has ever felt in videogame form, even if the gameplay is still as complex as scrolling through Tinder when you have nothing else better to do."

A multiplayer parkour experience, Parkour Labs, is making its way to PlayStation 5 with PSVR 2 support next month alongside a PC update also adding VR support.
Publisher Bliss Brain and developer Implicit Conversions have announced 70s-style Robot Anime Geppy-X, a remastered version of the 1999-released, Japan-only PlayStation game 70’s Robot Anime Geppy-X. It will launch for PlayStation 5, Xbox Series, PlayStation 4, Switch, and PC via Steam on July 16.
It depends on the game/type of game. Single player only games should be put out finished and complete, with a possibility for a patch if there are serious enough bugs.
Any game with a multiplayer component. Not just to keep things fresh but because there are vast amounts of statistical data that can only be gotten after release. Which then should be used to balance online gameplay to make it more fun for the people playing it.
For games that are online only this is even more important, not only should they be balanced post release they should have additional content created and added to them. Free and in DLC form to keep the game sustainable.
It's situational.
If this is a single player only game, then there should be NO need for dlc. If something is meant to be part of the single player game, then it SHOULD be on the game disc or original download if its a psn or xlba game. That adding stuff to single player is nonsense in my opinion. Put the game out when it's DONE and not before plain and simple.
Now on the Multiplayer part, yes to some extent developers should be obligated to that. Because if they want people to play their product for weeks, months, and years at a time, it's their job to give people a REASON to stick with their product.
I don't see the need for much of the DLC released these days, but I do think devs have an obligation to release it. It's become an industry norm, and to not release DLC might have a negative impact on the company.
Personally, though, I hardly see the need for most DLC and rarely ever buy it.
I dont really see much need for DLC but patch support yes
developers aren't obligated to do anything and game reviewers should start evaluating games based on what they are, not what they should be.