
Silverball Studios: Hello, I’m Andy. I’m a game developer, and I’m wrong. I’m wrong about when the game’s going to be finished, I’m wrong about how it works, I’m wrong about how it’s going to look, I’m wrong about what features it’s going to have.
I’m frequently wrong to think that my code is even syntactically valid C++. Wrong, wrong, wrong and wrong.
But you see, it turns out that everybody’s wrong at pretty much every level, and if we accept being wrong and try to make ourselves just slightly less wrong at every step it turns out all right.

Wesley Copeland of VGI writes ...
" Silverball Studios has announced the launch of a Kickstarter to help reboot pinballing classic, Pro Pinball.
The Kicktsarter serves as a reboot for the Pro Pinball series; a series that may consider the pinnacle of pinball games. Also attached to the project is Pat Lawlor, who has been brought on board to help design new tables. Lawlor is best known as the creator of the best selling pinball table of all time, The Addams Family, and the highest rated table ever created, The Twilight Zone."

Silverball Studios concludes its guide to the XGD methodology...
Silverball Studios concludes its two-part guide to the extreme game development methodolgy with some advice on fine tuning the approach.