
Zenji Nishikawa has uploaded the latest issue of his article series about 3D game technologies. The subject of this article is the concern about sub-HD rendering in the next-gen consoles. It also contains anonymous developers' quotes, all of which has been translated by One.
* The RAM bandwidth of Xbox 360 GPU is almost equal to RADEON X1600 XT and shared with CPU by UMA.
* Without the eDRAM pixel processor doing 4xMSAA, the fillrate of the GPU core itself is 4 billion texel/sec and almost equal to GeForce 7600 GT.
* While the Xbox 360 has a 3.5 times broader bandwidth than the original Xbox, 720p pixels require a 3 times broader memory bandwidth. It leaves only 0.5 times headroom which is insufficient for multiple texture lookups by complex shaders.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.
Omar writes: "With the Horizon Festival coming to breathtaking Japan, you’ll need the essential gear to prove you’ve got what it takes to become a Horizon Legend as you cruise, drift and explore an open world full of spectacular driving experiences. That’s why we’re happy to announce the newest Limited Edition Xbox Wireless Controller and Wireless Headset collection, featuring inspired designs from Forza Horizon 6. The bright cyan and lime colorways celebrate the Horizon Festival’s recognition of iconic cars and hit music, with special features that are sure to impress any collector."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.
only about 0.01% of readers of this site are qualified to comment on this article (me not included of course). Look at Bioshock, look at Halo 3, etc: it's not about raw HW stats, it's about what the devs can do with it to put out a great game (case in point - Madden 08 on PS3 at 30fps, 60fps on the 360)..... so lets see the uninformed fanboy airheads roll with this tech story...
Developer F: As for resolution I think if it’s modest it’s OK. Since RSX in the PS3 is a shader monster, adding more information to a pixel by executing ultra-advanced shader and then antialiasing it completely must make it look more real. I’d like to give priority to the reality charged in one pixel rather than to HD resolution.
let the flamewars begin!
"Even 2xMSAA is not required by Microsoft anymore." this is pretty sad, jaggies everywhere...
How about not trolling? Good.