
Square-Enix recently held an event in NYC to showcase some of it's upcoming titles. Among those titles was the recently revealed Dissidia 012: Duodecim Final Fantasy, a prequel to the exciting fighting game featuring several new characters in addition to the old cast. The build I got my hands on was the Tokyo Game Show demo version, and while I didn't have as much time as I would have liked with the game (the journalists behind me were in tears trying to pull me away), I enough time with the newly introduced Lightning (Final Fantasy XII) and Kain Highwind (Final Fantasy IV) to make a quick study of their abilities.

Nevada Dru takes a look at Dissidia Final Fantasy NT and why it is a classic case of less is more.

Hardcore Gamer: The fighting franchise starring the heroes and villains of Final Fantasy is back in action. Dissidia Final Fantasy NT is the third main entry in the franchise and the first to be released on a home console. Dissidia Final Fantasy and its follow-up, 012, were both released on the PSP in 2008 and 2012 respectively. It’s been a long time since the series was last seen and game design has changed drastically since then.
Given that, what’s the difference? How have the Dissidia games changed since the franchise’s inception on the PSP to the recent release on PS4. Here are the major changes between Dissidia Final Fantasy and Dissidia Final Fantasy NT.

How do the two new Dissidia games stack up to the previous ones?
Although it doesn’t have Dissidia in its title, the Theatrhythm games are part of the franchise since they are spinoffs and feature Cosmos and Chaos
So there’s more than 4 games in the Dissidia franchise