
There's been a bit of rumor speculation over the Internet regarding the use of an Intel CPU. PS4Sony.net investigates to put the rumors to rest.

Karl writes: - You’re placed in an out-of-this-world environment (there’s a small selection to choose from) and after a quick tutorial of which buttons do what, you’re free to play! Using the motion controllers to combine a variety of shapes and colors (and a bit of freehand painting) you’ll produce beats, synths and…other musical sounds (I’m not an EDM expert so you’ll have to forgive my ignorance on the subject) which will create and elevate the chosen track (again not a huge selection but enough to showcase ArtPulse).

Josh writes: - I am going to cut through all the formalities I normally give my reviews with Himno. Normally I try to go into ever Indie title I play with an open mind, and that was no different with Himno. The game boasts “a non-violent, no death platformer.” That may be true that you do not fight off zombies or orcs. However, the bit about not dying is a load of crap as you will constantly fall into the water as you have no clue where you are going half the time.
The animation is nice and it looks like it controls well but they seem to have forgotten to make it a game.

Lyam writes: - Mekabolt is very simple in concept. Your gun itself is the mekabolt and shooting enemies allows you to manipulate them in a way to continue on in the stage. For instance, one enemy walks on a platform and by shooting it, you can use it to access higher heights. Another is a flying one that when shot, it falls to the ground briefly, letting the player have a moment to jump atop of it and ride upwards. Figuring out the patterns of the enemies and what their benefits are is the key to success in finishing stages. There’s not much difficulty since each time a new concept such as a new enemy appears, the next few stages are simplified to learn the benefits of that enemy.
If an Intel CPU is used backward compatibility will probably be compromised. If an Intel GPU is used it will have a hard time keeping up with the entry level graphics cards on the market today.
Lets hope nothing from Intel is used.
More than likely CELL based, upgraded one with more SPU's or multiple existing CELL chips shrunk down.
Using CELL would make sense, as they could have hardware PS3 BC, giving a huge library of games from launch.
Sony has put to much into CELL tech to ditch it now. IF they stuck with CELL tech, R & D costs would be alot less, as it's already a mature tech. Tried and tested to work flawless. Also cheap to produce meaning Sony could launch with a reasonable price instead of a high price like this gen.
Cool,but Gran Turismo 5 release date?PS4 pff...
THANK GOODNESS FOR THAT WITH CELL WE HAVE SEEN SO MANY ADVANCEMENTS IN GAMES ON PS3, GOING BACKWARDS TO INTEL BASED CHIPS WOULD BE HORRIBLE!!
All i want for PS4 to have is a VERY strong GPU (not like the last minute gpu that got from nvidia), 2gb unified system memory and at least 2 cells inside.