
Gearbox Software's Randy Pitchford and Steve Gibson dropped into Brisbane's videogame themed Mana Bar on Sunday to give the Aussie locals the first opportunity to play Duke Nukem Forever.
AusGamers had the chance to chat to Randy and Steve following the public demo and asked for their thoughts on the "platform parity" concept between console and PC, delve deeper into who makes up the current development team at Gearbox, the possibility of mod and map tools for the game and of course, how they're expecting to fare with the notoriously strict Australian videogame age-rating classifications.

Duke Nukem Forever originally began its life as a sidescroller instead of a shooter back in 1996, and that canceled version has just been leaked.
Very cool, but i don't know how real this is... I'll check it out later to find out.

Duke Nukem Forever, the troubled FPS from Gearbox and 3D Realms, has been restored to more traditional 90s shooter thanks to a sweeping “remaster” mod
kinda of a misleading title.
Mod features:
Sprinting removed and faster player movement
Jump height increased
Swim speed is much faster
Player can now hold breath underwater for 45 seconds instead of 15
Weapon rebalance and screen shake when shooting removed
2/4 weapon limit completelly removed
Quicksaves (F5 by default)
Depth of Field removed and new post processing effects
Driving sections are now in first person perspective
yw.

Duke Nukem Forever, the infamous and controversial FPS from 3D Realms, apparently looked much better before launch, as modders discover various cut features
Wow, that advanced lighting makes a huge difference to the visuals. I get that Gearbox tried to slap everything together and release a finished product. But it seems like they cut out a lot of content that would have made the experience more enjoyable. That's a shame.