All Channels
Popular
40°

A New Perspective on Game Addiction

One man's addiction to World of Warcraft has spawned a book, but experts still disagree on whether game addiction really exists, or whether it's a symptom of other mental disorders.

Read Full Story >>
whattheyplay.com
PRHB HYBRiiD5703d ago

great deal controller 50 buck,4000 point 50 bucks,year of xbox live 50 bucks so basically ur getting $100 free

PRHB HYBRiiD5703d ago

hard drive is not a problem if you have an old xbox just rip the hard drive apart and install the little thingy on the new xbox...i did it with mine and it worked.

fianno5703d ago

I think most serious gaming addiction cant be credited/blamed on a single factor. Some can be related to mental disorders, stress, lack of other hobbies, plain interest in the game.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney39d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage40d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman39d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb39d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.