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Interview: Fearless Studios Working on Six Pitches, 'Would Consider' Developing Force Unleashed 3

Following the news that former LucasArts executives Haden Blackman and Cedrick Collomb have founded Fearless Studios, IndustryGamers caught up with Blackman, the director on LucasArts' Force Unleashed games, to find out more about his new venture, his approach to game design and what projects he's working on.

Even at this early stage, Blackman revealed that Fearless is already putting together six different game pitches, and he also said that he'd be open to working with LucasArts on another Force Unleashed and has ideas to improve the gameplay.

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industrygamers.com
100°

Inside the Mafia: Definitive Edition Remake: How Hangar 13 is Rebuilding It From the Ground Up

Hangar 13 president and chief creative officer Haden Blackman looks to the past of the Mafia series as it builds towards its future.

BrettAwesome2156d ago (Edited 2156d ago )

Even though they messed up the remaster of Mafia 2 and the "remaster" of Mafia 3, I'm really looking forward to this. I built a new gaming pc just to run this properly, all the way back in 2002. I just loved it. And now I get to see it reimagined. It has been one of my dream remakes for years, and now it's actually happening. Better not mess this one up too!

350°

Mafia 3 once had an opening so controversial all trace of it had to be erased

"It has been burned from our servers. It literally does not exist."

Mafia 3 opens with a documentary-style montage and potted history of the game's main character, Lincoln Clay, whose body and life you jump into shortly after he returns from the war in Vietnam. But the game didn't always open this way.

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eurogamer.net
shinoff21832870d ago

I plated this for about 5 hours I enjoyed it but got sidetracked with kingdom hearts 1.5

illty2870d ago

shame the game sucked. still played it through hough. i wish the team that made M2 did it

deckardreplicant2869d ago

Mafia 2 was awesome! That's an open world game that nailed the atmosphere and I still get the goosebumps whenever I hear the soundtrack.

SarcasticDuck2869d ago

Mafia 2 wasn't open-world though, it was a linear game with a sandbox map

Minute Man 7212869d ago

The sales rep @ Gamestop talked me outta buying M2

Gman322869d ago ShowReplies(1)
xRacer74x2870d ago

Great Game beat it on PC and XBox and did all DLC as well.

ReelBigMike2870d ago

Seems like the explanation was logical. It was cut more b/c it didn't fit with the rest of the story than b/c of it's content. I loved Mafia III. It was absolutely repetitive, I can't argue that, but despite that I still had a ton of fun playing through it and the story was outstanding.

OB1Biker2869d ago (Edited 2869d ago )

I loved the style. Such a pleasure to chill out in that game after a days work.

Hardiman2869d ago

It did get repetitive but damnit I still enjoyed it! I really liked the world, music and characters! It looked really good too!

GrimReaperGamer2870d ago (Edited 2870d ago )

"An opening so controversial all trace of it had to be erased"

That must have been missions with some actually variety to them because I sure know when I played Mafia 3 it was the same BS missions over and over again.

Mafia 1 & 2 > Mafia 3

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50°

Mafia III Interview With Hangar 13 - Continuing the Story

PSLS: "Answering for the studio is Studio Head and Creative Director, Haden Blackman, whom we asked about Season Passes, comparing Mafia III to other open world games and more. Check the quick Q&A below. Don’t forget to check back for our Mafia III review hitting the site soon."

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playstationlifestyle.net