
Looks like the Unreal Engine isn't as good as first thought. Silicone Knights have ditched it, but why?
Click the link to find out....

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
I doubt it. Bugs or not, it's much cheaper to use the Unreal 3 engine than make a proprietary one or start anew with another.
I would like to see some confirmation of this rumour.
Somehow it just doesn't make sense, at least not for these reasons. I doubt it's as big a problem as the article makes it out to be, if true at all, because a lot of developers are using it. That many people wouldn't use a product that's hard to work with, especially big Dev houses that could afford other engines.
Unreal Engine's supposed to be easy to use and reduce development costs, but I guess it just doesn't run well on the 360...? Maybe that's why Gears of War has an iffy framerate and not many characters fighting at once (this was all before the Unreal Engine 'upgrade' so hopefully those things were fixed along with it). Too Human looked and performed like crud at E3, but I don't think they would go through the trouble of ditching their entire engine. The amount of time and money involved with starting over from scratch would be debilitating to say the least, especially since this game was supposed to originally come out on the PS1.
I did find a link to gameplay videos of Too Human though. I'll let you form your own opinion. http://media.xbox360.gamesp...
gamesl like these need their engines to achieve their goes proparly.
sk is in the same position that namco was in when they were making frame city killer
but i think its too late to start making the game from scratch with a new engine
GoW's an tactical shooter, if it had Ninety Nine Nights or Dead Riseing style gameplay, it would defeat it's purpose Lol.