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RUMOR : Silicon Knights Ditching Unreal Engine 3 for Too Human?

Looks like the Unreal Engine isn't as good as first thought. Silicone Knights have ditched it, but why?

Click the link to find out....

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360.advancedmn.com
Bill Nye7240d ago

I doubt it. Bugs or not, it's much cheaper to use the Unreal 3 engine than make a proprietary one or start anew with another.

assjacket7240d ago

I would like to see some confirmation of this rumour.
Somehow it just doesn't make sense, at least not for these reasons. I doubt it's as big a problem as the article makes it out to be, if true at all, because a lot of developers are using it. That many people wouldn't use a product that's hard to work with, especially big Dev houses that could afford other engines.

DJ7240d ago (Edited 7240d ago )

Unreal Engine's supposed to be easy to use and reduce development costs, but I guess it just doesn't run well on the 360...? Maybe that's why Gears of War has an iffy framerate and not many characters fighting at once (this was all before the Unreal Engine 'upgrade' so hopefully those things were fixed along with it). Too Human looked and performed like crud at E3, but I don't think they would go through the trouble of ditching their entire engine. The amount of time and money involved with starting over from scratch would be debilitating to say the least, especially since this game was supposed to originally come out on the PS1.

I did find a link to gameplay videos of Too Human though. I'll let you form your own opinion. http://media.xbox360.gamesp...

ACE7240d ago

cut the BS out will you ... silicon knights NEVER make a rubish game all there games r top qulity etc....

it looks at this early stage 10 times better then lost kingdom on ps3 , have you seen that ?what a joke ....

you clearly are a NOOB DJ .

i wont waist my time talking to a fan BOY ,,,

silent ninja7240d ago

gamesl like these need their engines to achieve their goes proparly.

sk is in the same position that namco was in when they were making frame city killer

but i think its too late to start making the game from scratch with a new engine

pRo loGic II7240d ago

GoW's an tactical shooter, if it had Ninety Nine Nights or Dead Riseing style gameplay, it would defeat it's purpose Lol.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer48d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde46d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy47d ago

And then MK1 killed it again.

DivineHand12546d ago (Edited 46d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net