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CryEngine 3 - New Demo Videos

New CryEngine 3 (Crysis 2) demo videos.

Pandamobile5710d ago

Jesus Christ, even with the crappy cam footage, those reflections in the first video looks absolutely amazing.

kaveti66165710d ago

I am so tired of seeing games where there's a gun taking up 15 percent of the screen.

They can replace it with just bare hands or something that doesn't take up so much space.

Letros5710d ago

Go Eyefinity, 200% more screen space for the gun to not occupy.

http://www.youtube.com/watc...

NewsForMe5710d ago

Here's more Eyefinity, http://www.youtube.com/watc... You laugh you go to Hell.

PirosThe4th5709d ago

The problem is with Eyefinity is the borders of the screen... when i get mine set up i will mod the monitors and remove the borders XD then it will be perfect XD

toaster5709d ago

Admittedly the only great thing about ATI that I wish nVidia has is more than two DVI/HDMI ports to do triple monitor with one card. If I want to do three monitors I would need 2 cards, which I have but that's not the point.

Cryengine 3 looks really good, like what Panda said even the footage from the cam still shows how amazing it is. I don't recall any game with refections like that so far, especially dynamic reflections from a wet surface while in-game.

Chris_TC5709d ago

For decent framerates you'll need two cards anyway, so I fail to see the problem.

Bhai5709d ago

...this does look amazing, but you know, its never real or final when it comes to PC.
-Why is the guy not playing with the stage himself? -why show a video?
-why is it still a tech demo even if the game is pretty much near completion?
-Will all this be applicable to the entire sandbox? -is it a true sandbox at all as crysis 1 was?
-Why show one tech only in one video?...

c'mon blast 'em all up together... AI + NPCs + physics + destruction + sandbox + this lighting... I'll be impressed when I see this all together as a game... not a tech-demo again :)

Pandamobile5709d ago

They're showing off their lighting and rendering technology. It's not a gameplay demo.

NewsForMe5710d ago

Very impressive even though its cam footage.

alphakennybody5710d ago (Edited 5710d ago )

very stunning indeed,but the guy who's presenting it is very boring. Had to mute the vid.

BannedForNineYears5710d ago

Talking in monotone is underrated.
That's how I naturally speak. :P

Hazmat135710d ago

OMFG release a demo now or i'll **** your mother with a **** then take a **** and shove it up her **** while i **** your ***** with my **** all while looking at big **** that your sister is ****!!!!!!! or just tell me a demo release date.

Bigbangbing5709d ago

'the **** is wrong with you?

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40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st2149d ago (Edited 2149d ago )

Just in time for those that got the month trial.

DrDeath2149d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2533d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072533d ago (Edited 2533d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142533d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2532d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2533d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2533d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2532d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2527d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.