
Prepare for a Killzone bonanza, as Games Convention 2007 starts winding down, 1UP sat down the folks at Guerilla Games, otherwise known as the developers of Killzone 2. Not only did they run through their E3 2007 demo three times -- once straight through, next with development tools on to better show off their engine and lastly where 1UP went hands-on -- but in the remaining time, 1UP grilled Game Director Mathijs De Jonge and Producer Steven Ter Heide on the game.
1UP: Can we expect any sort of drastic gameplay change from Killzone 2?
Mathijs De Jonge: Well, the weather effects are going to play a role in that, but we can't say much about that., unfortunately I think that and the first person [cover system], I think we're the first to do it in that way, so I think it's a quite innovative feature.
Heide: We're really trying to make a mix of features that compliment each other, so that's really where the game's going to shine. We want you to say "this is something you could never do in any other game" -- finding the right mix and doing those things right.

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.
1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland
I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.
Would like a new IP before Horizon 3. Just because games take so long to make these days.

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
its good they realized the first killzone lacked performance and they are working on that in killzone2
1UP: How do you think your game compares to Halo 3?
Heide: Um. I don't think, uh. Actually, uh, [smile] that's a difficult question because we don't compare our games to other games. It's kind of difficult because we're aiming for something completely different in terms of play style, in terms of visuals. We're doing something different, and we're more looking at what we've done in the past and what we need to improve on that, rather than to other games, because we do need to find our own special brand of what is Killzone and we need to define that clearly so you guys understand this is not Halo, or Haze or Resistance. They all have to find their specific spots, and we have to make sure you understand what Killzone's about.
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So um... yeah, WHO is comparing KZ2 to Halo? Oh, that's right, everyone EXCEPT for the developers. People need to STFU with the game comparisons already.
Oh, and I want that TV in that picture! *drool*
"the first person [cover system], I think we're the first to do it in that way, so I think it's a quite innovative feature."
Warhound, had that feature I think.
but maybe Guerilla though of it 1st...
who cares killzone will be awesome.
killzownin'
AIZEN SAMA
i love seeing new info arrive on N4G..
this game is definitely not going to disappoint.
screw the comparisons with other games.
theres no other game like it.
no no, not halo 3 or gears of war.
no game like it. ( note i didn't say it was better,
just different. )
not even the engine.
the lighting is superb.