
Front Mission Evolved can sit well with mech game fans especially with its multiplayer. However as a third-person action shooter not very much stands out unless you quite enjoy boss battles with lots and lots of strafing, reloading, repairing and firing volley after volley of missiles, rockets and bullets. This you rinse and repeat whilst figuring out the best way to minimise you wanzer getting a face load of ouch, and mentally juggling spawn timers for more ammo and armour repair. There’s hope yet for more direct action in the Front Mission franchise, but Evolved feels more like an early transition with growing pains, while Square Enix figures out how they want and need to land it as a shooter.

TDS' lone Asian writer talks about an entry in the mech strategy series that never left Japanese shores.

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GNT: Welcome to Cracking the Case, a new feature that I am introducing on Game N Train. Each week, I will try out a new game and give you my first impressions on what this game does right and what this game does wrong.
Today, I’m Cracking the Case on Front Mission: Evolved, by Square Enix.
Its sad that games like this exemplify JP devs inability to make games for HD consoles.
Many Western devs for that matter.