
WorthPlaying writes: "In the Dynasty/Samurai Warriors series, ancient China has been routinely split up into legions upon legions of faceless mooks who are mowed down by the thousands by individual warriors who might as well be superheroes. For all the good they do, the rank-and-file soldiers could've just not shown up at all. They exist largely as potential numbers on your KO counter, which makes me wonder how their commanders keep up morale. ("Yes, you are as tender wheat before the terrible, gleaming scythe of Lu Bu, but tonight is pizza night!")"

Evan discusses how trophies and achievements can add or take away from value and gaming experiences.
Trophies are always iffy for me. I'd rather gain unlockable weapons and modes from completing a game if I had to choose but very rare that a modern game offers both.

International publishers Udon have confirmed that the official Sengoku Basara graphic novel series will be made available in Europe, beginning with Sengoku Basara: Samurai Legends Volume 1 next month. Based on the videogame franchisee from Capcom, the Sengoku Basara graphic novel series takes real Japanese historical events and figures, and makes them larger-than-life with dynamic character designs and all-out action.

WiiHome: "Play this game for an hour or two and we can guarantee that you'll be desperately seeking something with just a little more depth. There really is nothing to do but hack and slash your way through scores of enemies, and even that killing process isn't exactly refined!"