
GameFocus writes: "As a WWE fan for going on 25 years now, I’ve watched the brand evolve many times. What began as a minor weekly show on Saturday nights, filled with jobbers putting the names over week in and week out has become a vast production, with global programming spanning several primary shows and monthly PPV events. If there’s one thing I’ve always wanted to do, it was live the production. No, I don’t mean sitting in the van directing the camera angles. I’m talking about experiencing the weekly cards, impacting the rankings and dictating the PPV line up."
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.

"In the age of achievements and trophies, many games encourage you to aim for that 100%, no matter how difficult it may be. Reaching 100% is considered to be, funnily enough, an achievement. You need more encouragement than that. Gamers need to be given a reason to keep on playing past the end of the story, or in some cases, play the entire game again. Some just don’t deliver on that front."
I would do the assassin creed games but i don't play or want to play it's mutiplayer. Mutiplayer trophys should be separate alwasy.