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DaThreats5712d ago

Xboxe Live Gold should do too

movements5712d ago (Edited 5712d ago )

@DA Threats: bubbles : )

Wells said.

But seriously, though, this is big news.

-Alpha5712d ago (Edited 5712d ago )

It's likely that they aren't satisfied with the way the product is selling.

The only reason MS doesn't do the same is because millions pay to play.

I wonder how long they can survive without this fee.

gta_manic5712d ago

because no amount of price cuts will get me to buy something i cant play

UltraNova5712d ago

Anyone here using Onlive? How is it?

Christopher5712d ago

I wanted to test out OnLive, but wasn't interested in any of the games in their catalog as I already owned it or just didn't care enough to even waste the money on the game.

Having seen videos of Mafia 2 on OnLive, it fluctuates between Medium graphics settings on the PC and worse than what you get on the PS3 for graphics. There was always screen tearing and at least a bit of lag as well.

badz1495712d ago (Edited 5712d ago )

LOL

nveenio5712d ago

I'm an OnLive member, but I can't play because they don't tell you when you sign up that it takes a 1Mbps Upload speed to play. All they tell you about is the down speed (5Mbps). I have 10Mbps down, but only .4 Mbps up... I can't get faster than that because I live in the country and only have DSL available.

Sucks.

BattleAxe5712d ago

This means that Onlive is feeling the pinch and is probably having alot of trouble attracting people onto their service.

Ares84PS35712d ago

That is why OnLive has already failed before it came out. It's way ahead of it's time and just not practical for the consumer. You should have gotten a PS3 or Xbox360....heck, even a Wii than OnLive.

I advise everyone to leave OnLive alone and don't waste your money on it because you will NEVER own your games collection through OnLive and it doesn't work properly in some areas.

UltraNova5711d ago

@Ares84PS3

Unfortunately for the people behind onlive they have to be the sacrificial example of what NOT to do when the whole world's internet infrastructure needed to offer such a service (a reliable one at that)is in the distant future.

Now, someone should break the news to MS regarding internet based content retribution before they release a new console supporting it and millions of unsuspecting buyers buy into the hype and end up with he wrong end of the stick like 95% OF Onlive users.

+ Show (7) more repliesLast reply 5711d ago
OpenGL5712d ago

It's insane that Microsoft charges for online when Steam and PSN have proven to be suitable alternatives for free.

hoops5712d ago (Edited 5712d ago )

Because MS see they can rape gamers for extra money.
If they are willing to pay...they will.
If Sony or Nintendo could do the same thing, they would.
MS just started the raping of the wallet for online gameplay first.
If Xbox gamers got wise and told MS to jumo in a l;ake and reduce the price, maybe they would.
But since not...MS will continue to charge

kaveti66165712d ago

It's not really amazing.

People spend extra money to buy coffee from Starbucks when there are suitable alternatives for a much cheaper price. XBL is a brand name now. It's been around longer than PSN. It continues to be successful because of its popularity.

Tony P5712d ago

XBL was created to provide a viable online service for a console when there was none. That's why it became so popular. Because nobody else was getting online play right at the time. And tbh, back then it was quite worth the fee.

Now? I dunno.

NegativeCreepWA5712d ago

Neither PSN or Steam handle the matchmaking servers for all the games they support. COD is a good example MS handles the Live for COD, on PSN and Steam are done on Game spy servers that Infinity Ward or Activation pay for. Pretty much the only games MS doesn't handle the matchmaking servers for are EA games.

When any other service takes up the responsibility of handling servers for every game they support, is the day I'll say Live should be free. As of now 3rd party and indie Dev's both need to host or pay for another company to host matchmaking servers on Steam and PSN, on Live they don't.

skrug5712d ago (Edited 5712d ago )

"When any other service takes up the responsibility of handling servers for every game they support, is the day I'll say Live should be free."

"MS doesn't handle the matchmaking servers for are EA games."

=/

NegativeCreepWA5712d ago

And thats only because EA choses to handle there own. And in most cases is a mistake because I can host a better server then EA.

BloodyNapkin5711d ago

This is what i hear from all the little PS3 fanboys.....Boohoo XBL cost money...Boohoo...*snif* you have to be stupid to pay for live....Boohoo. I here that exact same sound when i am raping their @sses in MW2...Boohoo...*snif*

But seriously though don't own a Xbox then why do you even care if live if free or charges, i just don't get it. That fee goes for some great features i like on Live that PSN doesn't nor will ever have.

+ Show (4) more repliesLast reply 5711d ago
Christopher5712d ago (Edited 5712d ago )

This is both a really good thing and a really bad thing.

First, it means you don't have to pay to keep a subscription going.

Second, it means that their revenue is solely coming from software sales similar to Steam other DD companies. This means if their products don't measure up to what others are providing, they will eventually go out of business. This also means that the potential for specials is likely as is the potential for some one to two year old games making their way to the service in order to increase their offerings.

Third, this means that they are likely facing issues in getting people to buy games let alone sign up for free since there's the idea that you will need to subscribe at some later point. This still means that if you purchased a game from them and they do go out of business, you're SOL on being able to play any of those games without having to buy them again.

darkziosj5712d ago

psn+ anyone? even sony is taking some money from subscription

pixelsword5711d ago

I don't see a need for plus so I'll likely never get it, but me not getting it doesn't punish me by not allowing me to play online.

amiga-man5711d ago

Well said pixelsword, bubbles to you.

vhero5711d ago

Wow your gonna compare a service which gives you over £200 of free games + more with a service that plays your games online (as in reality nobody would pay for it if they added online gameplay to silver)

gamingdroid5711d ago

Value is something a consumer places on a product/service, not something a company touts to you.

After all the NES sold for quite a bit back in the day, but try getting one now at the flea market? Would you pay $100 for the machine since it was sold for $200.

+ Show (1) more replyLast reply 5711d ago
tacosRcool5711d ago

Too bad they won't cuz there are people willing to waste their money.

+ Show (4) more repliesLast reply 5711d ago
cyguration5712d ago

You just pay for the games.

I imagine console fanboys may not take well to this kind of news.

Nitrowolf25712d ago

i don'y why they would?
i mean only one who pays is 360 the other are free just have to buy the games like this

badz1495712d ago

"console fanboys" - you might want to be more specific than that buddy!

Ares84PS35712d ago

I don't care about OnLive at all. It's not even competition to any consoles nor is it a competition to the PC. It's a failure and the proof is right here for you.

antz11045712d ago

I think you just pay for the opersting system, then the games.

chasegarcia5712d ago

They surveyed me and I told them I did not buy games because of the service fee. Maybe others said the same thing as as-well.

MGOelite5712d ago

great now bring it to the fuking UK??

Ares84PS35712d ago

You are better off with Wii, Xbox 360, PS3 or PC.

Show all comments (73)
90°

The Cloud Gaming Graveyard: Dead Cloud Gaming Services

We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.

We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.

Read Full Story >>
clouddosage.com
Chocoburger673d ago

I'm sure that there will be more to come in the future.

UltimateOwnage672d ago

Latency and video compression will always make cloud gaming an afterthought.

290°

6 console flops that were actually amazing, from the Sega Dreamcast to the Neo Geo Pocket

DS:
Sometimes life just isn't fair. Vincent Van Gogh went completely unappreciated during his lifetime despite his obvious genius; Jesus - a man who could turn water into wine, don't forget - was nailed to a cross and left for dead; while Steve Brookstein has only ever had one number one single, despite winning the very first series of The X Factor. Now what's that about?

Read Full Story >>
digitalspy.com
WilliamSheridan3739d ago

Dreamcast was definitely ahead of its time....

Knushwood Butt3739d ago

Loved my Neo Pocket Colour

Spent hours on card fighters clash games

InTheZoneAC3739d ago

the dreamcast was not amazing:
-It's graphics were in between ps1 and ps2
-the controller felt so narrow and skinny
-no dvd drive

I don't know why people act like it was anything more than another overrated undersold flop of a console. My friend had one because "next gen" and I told him I'm just waiting for PS2.

He always talked about graphics, non stop. Of course when I played it did look better than anything I've seen before, but that was it. The games were ok at best. I didn't like NFL 2K's control scheme compared to Madden's.

Even as a kid I predicted this console would die off in 2 years, well what happened...

filchron3739d ago

You must have hated arcades. Youre probably real fun at parties /s

between PS1 and PS2? no. DC had much better filtering than grainy ass PS2. compare the DOA2 on PS2 and the DC and then revise that wrong statement buddy. and the sad thing is PS2 had TWICE the ram of the DC and the 480p signal from DC still came out WAY cleaner than PS2's.

InTheZoneAC3738d ago (Edited 3738d ago )

arcades are definitely fun. Went to celebration station any time we could :)

"you're" probably real fun at parties...because wtf does that have to do with anything...

if dreamcast was any good it wouldn't have died faster than the wii u has...

don't be so defensive, I'm not the one that controlled everyone else not to buy it lol

DivineAssault 3739d ago (Edited 3739d ago )

DC ran games at 60FPS and was an arcade players "Dream" come true.. For the first time, arcade games were surpassed by a console.. Saturn had it 1:1 if you imported with the 4mb cart.. I wasnt in love with the DC controller but i had a 6 button layout 3rd party i used for all those great fighting games.. PS2 was superior in hardware but why is it games like Grandia 2 played like crap on there? Just like the original that played way better on Saturn than PS1..

Yes they both died but they werent bad machines.. Sega was always a middle gen console.. Genesis was meant to compete with NES, Saturn was meant to 1 up Nintendo again but the PS deal fell through and there it went.. VMUs, online, high res 60fps gameplay, 4 control ports... They were ahead of their time..

FlyingFoxy3739d ago

That's the main reason that DC failed, because people lost faith in Sega after the 32x, MEGA CD & kinda the Saturn. People were hyped for the PS2 and that's a big reason why DC failed to sell, it really didn't have many poor games at all and most were good to great.

Not sure what you're on about with the graphics either, most games were just as good looking as ones on PS2.

The only thing you could say was lacking on the DC was storage on the GD roms and maybe they could've added a second thumb stick. There wasn't really anything wrong with its graphics capability for the time, don't forget it came out way earlier than the PS2.

You kinda lost credibility by saying the DC had grainy graphics.

Godmars2903739d ago

Part of the DC's failure was the loss of faith from the core gaming audience coupled with finical choices which left Sega in bad sorts, but another was the lack of a similar hook to the PS2, namely movie playback. At the time GD roms had the option, remember seeing discs for the format in a few places, and if Sega had included it things might have been different.

People/gamers look at the PS2 and only say/think that the games for it made all the difference, sold well over 100 million of the consoles, but it was DVD movies that tipped the scales as far as the general public was concerned.

InTheZoneAC3738d ago

who said anything about grainy?

Segata3739d ago

I should kick you into outer space for such a ignorant comment.

Picnic3739d ago

Of course the graphics were inbetween PS1 and PS2... because it was released between PS1 and PS2!

The graphics were closer to PS2 level than PS1 level.

In fact, many early PS2 games did not look as good as Dreamcast games. And Jet Set Radio and Shenmue look great for the time to this day.

Picnic3738d ago (Edited 3738d ago )

Your prediction that it would die off within 2 years was not without basis - the MegaCD, the 32x, the Saturn. Sega's past history of releasing expensive add ons, abandoning some of their previous successes (like no new Sonic game on Saturn!), coupled with a new entrant in the market, Sony, meant that, unfortunately, Sega was like the Ghost of Christmas Past to many people. And if you didn't like arcade games, or arcade-STYLE games, or RPGS, there really wasn't all that much on it. It was a bit like having a new NEO GEO in a way- quite good visually, if a little rough round the edges sometimes, but just not as personal to many people as the competition and not having sufficient sense of depth gameswise apart from Shenmue.

iplay1up23738d ago

Um, when Dreamcast came out it was the most powerful system available. In some ways it was MORE powerful than PS2.

GameCube, had more power than PS2, as well as XBOX. PS2 was the weaker of that gen, but it still won, and went on to be the 1 selling game console o all time.

3738d ago Replies(1)
gangsta_red3738d ago

"-It's graphics were in between ps1 and ps2"

Wow, I was all set to read why the Dreamcast was not amazing and then all credibility became lost with your first point.

InTheZoneAC3738d ago

and I fail to see any of your points why it was great, completely disputing the fact that it died because it did suck

gangsta_red3738d ago

The Dreamcast was great because it did have better graphics than the PS2, they had some of the best looking games at that time. Capcom's fighters played flawlessly on the Dreamcast and was the go to machine to play their games because of how fast the gamer played compared to a much slower PS2.

Dreamcast was also the first system where I played Madden online. Which blew my mind at that time since online was mainly a PC thing.

The system was ahead of it's time, Sega channel and the VMU were just a few examples of what made that system so great along with online and the great Sega games that released with it.

The system failed partly due to lack of third party support. Sega burned many third parties by dropping the Saturn so quickly, many third party devs including Sega of America had games in development for the Saturn. The Saturn architecture was already a nightmare to develop for so imagine these devs having to scrap that work because Sega dropped the Saturn.

Sega also burned a lot of retail stores by not only moving the release date of the Saturn up but exclusively releasing the system in only some retail stores. Because of this some retailers KB Hobbies (i believe) refused to carry Sega products.

"..completely disputing the fact that it died because it did suck.."

You made even less points and more opinions based on nothing really and yet you say "facts"?

+ Show (8) more repliesLast reply 3738d ago
blawren43739d ago

Failure is always relative. How many sales makes something successful? "If your not first, your last", or in this case, you failed. I'll admit, I've never heard of a couple of these.

PhoenixUp3739d ago

GameCube made the most profit in its generation. I don't consider that console a flop.

I consider a flop to be a product that has a negative impact financially for a company.

Picnic3738d ago (Edited 3738d ago )

Have you got proof that the Gamecube made the most profit in its generation as, despite how cost effective Nintendo said it was to make a Gamecube, which had no complicated Emotion engine in it nor DVD drive, I would still highly doubt that the Gamecube overall made more profit for Nintendo than the PS2 did for Sony. The mass popularity of the PS2 meant that it was often sold at (a higher price (sometimes 2-3 times the price) of the Gamecube. For a month or 2, you could get a Gamecube and Resident Evil 4 or Wind Waker for just 40 UK pounds (55.55 dollars). And even if Sony could have made a bit more profit overall on the consoles, surely Sony get a cut on the games. With 155 million owners compared to Gamecube's 21 million, Sony would rake it in.

PhoenixUp3738d ago

Nintendo made profit on every GameCube sold since day one while it took Sony a while before they broke even on PS2.

Picnic3738d ago (Edited 3738d ago )

Please can you provide your source? I can imagine that piracy could have eaten in to Sony's profits whereas piracy was close to impossible on Gamecube. But it would have much more to do with that, I think, than with any minor difference in console manufacturing cost versus console price.

Concertoine3738d ago

Nintendo made the most profit that gen but that was largely due to the GBA and not the GC.

Show all comments (37)
30°

Gamer Created a Personal Cloud-Gaming Service, and So Can You

OnLive announced that they would be shutting down their streaming service for good at the end of this month, which has unsurprisingly upset some of the streaming service’s supporters. While some took to griping on forums, OnLive user Larry Gadea decided to take action.

Read Full Story >>
hardcoregamer.com
killatia4055d ago

That pretty cool actually. Glad something cool came out of the demise of Onlive