
PSX Extreme writes: "I honestly and truly pried my brain open to accept that one of the best strategy/RPG franchises in history had gone full-on action. I accepted that Square-Enix clearly wanted to overhaul their series so as to cater to the Western crowd, which apparently isn’t interested in strategy, intelligence, or taking one’s time and planning and executing a specific plan. I pushed my many hours of involving time with Front Mission 3 behind me. I turned on Front Mission Evolved with a hopeful expression, expecting to have some fun with giant, relatively fast-moving wanzers and with the intention of becoming a mech master. And yes, I had fun. But this dumbing down of a particular formula is continually obvious throughout the experience and while the mechanics are decent and the game can be intense, it doesn’t reach third-person action nirvana. Not really close, in fact".

TDS' lone Asian writer talks about an entry in the mech strategy series that never left Japanese shores.

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GNT: Welcome to Cracking the Case, a new feature that I am introducing on Game N Train. Each week, I will try out a new game and give you my first impressions on what this game does right and what this game does wrong.
Today, I’m Cracking the Case on Front Mission: Evolved, by Square Enix.
Its sad that games like this exemplify JP devs inability to make games for HD consoles.
Many Western devs for that matter.