
GamePro: An in-depth look at the past, present, and future of video-game print magazines, with insight from industry professionals.
To some, the constant IV drip of free content offered by video-game websites renders the slower pace of print obsolete. But others argue there's a timeless value in holding a gaming magazine in your hands, thumbing through it slowly, and soaking in information without being plugged into a flickering monitor. Print is dying. Or not, depending on who you ask. There's a fair share of doom and gloom swirling around the industry over whether or not gaming pulp is slowly going the way of the dinosaur -- and whether or not anybody really cares. In a decade that has seen ad revenues slashed dramatically and many reputable, long-running magazines go under, the future of print doesn't look so bright. Or does it?

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.