
Denmark Street in scruffy Camden, north London, isn't the first place that springs to mind when you think of game development. Lined on both sides by guitar and drum shops, and having hosted recording sessions from the likes of Jimi Hendrix, The Rolling Stones and The Beatles - the Sex Pistols even lived here for a spell - the road is imbued with the spirit of rock 'n' roll and rebellion, not score multipliers and extra lives. So it's surprising to find Mediatonic, the indie developer behind one of PSP Minis' finest moments so far, Monsters (Probably) Stole My Princess, tucked just round the corner.

Mediatonic talks with GameByte on the phenomenon of Fall Guys, the success one year on, and plans for the future.
It was a flash in the pan. It had its moment, but Among us Quickly swung in and overshadowed it. The player count is just a fraction of what it was at launch, and even consistent content releases haven't really changed that.
It may not be the all-dominating juggernaut that it was at launch, but me and my buddies went back recently and there are loads of new maps and matches filled up no problem at all.
It was technically a "flash in the pan", but only in that it went from crazy numbers to just regular number as opposed to going from a normal game to a dead game.
They do events and switch up playlists regularly, this is far from a dead game, I'd definitely recommend jumping in again if you've been away for a while or just want some proper fun.

Fans are uncovering a rare Easter Egg.

The now meme-worthy Yellow team in Fall Guys are under threat from creators Mediatonic
On the team colour matter - they need to put out a fix so that clothing items ALSO turn into the team colour.
I spent a whole match yesterday trying to catch some guy's tail because I thought he was on the yellow team, but I eventually he was just a blue (my team) guy dressed up as a pineapple