
"Sometimes good people make bad games. Sometimes bad people make good games. Sometimes you make a middling game and make the situation much worse by attacking and annoying game reviewers who share their honest opinions. Such is the case with Hydrophobia, developed by Dark Energy Digital, a newly released Xbox Live Arcade title that has been gathering some mixed reviews.
The company's strategy for fighting back is to attack the credibility of the sites that didn't like the game, and borderline harass writers who speak out against it. At what point does damage control go too far?"

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

Online multiplayer is back for 11 more games thanks to Insignia's XBL 1.0 replacement service running on Original Xbox consoles and the Xemu emulator on PC. Multiplayer, voice chat, leaderboards, etc. have been a monthly addition for many games from Xbox's past library thank to the team at Insignia.live! The 11 new games are now playable online once again after 13+ years.
Booo!! I was hoping that was Rainbow Six: Black Arrow...Boo!! again. I thought this coming to Xbox. I don't even read it I was so excited.

Edgar writes: "Equip your rebreather because in this article we'll take a look at Hydrophobia and water. Lots of water."
What a surprise, I was just searching for this game. I'm honestly quite surprised by the water physics and definitely looking forward to trying it soon.
loved this game/ still play it. The water and atmosphere where stellar and really fun to interact with.
jus cause our game sucks why do they have to be so mean why couldnt they like it waaaaaaaaaaaaaaaaaaaa
epic lolz Xd
"We've played Hydrophobia, having received a review code, and we feel Sterling's pain. It's not fun. The platforming mechanics feel terrible, the water looks like a thick oil, the voice acting is annoying. I shut it off in about an hour in order to make time for another review. Sterling didn't have that luxury; he was assigned the story and had to play every last terrible drop"
Really sucks for the devs they hyped the game up way too much and most were let down, I downloaded the demo for it and won't be buying it now the platforming was very unresponsive and the controls felt like they could of been much better. Oh well let them act like children because someone had an opinion of their own.
I think reviewers should have GamerTags and PSN accounts for reviewing games so we can look at their achievs/trophies to see what they did, that would put a stop to all this "they didn't play/finish the game" crap.
If they can't take criticism because their game happens to be bad, it's their fault. They should just suck it up, learn from their mistakes and do better next time, like most respectable artists and developers do.
Goddammit, I like indie devs as much as the next guy but sometimes they don't know how to take a punch without bitching about it.
it's not the critics fault your game is crap. sorry.
Nobody should take a review by Jim Sterling or Edge the least bit seriously.