
Console gaming has become popular, really popular over the last few years. Nintendo, Sony and Microsoft did a great job releasing great consoles at very reasonable price points. The fact that $200 buys you an entry level Xbox 360 or Sony Playstation 3 isn’t really helping PC gaming at all. Sony and Microsoft did a better job on the graphics side, and games look awesome on them.
A decent graphics card will cost from $199 all the way to $599 and let’s not forget that you need the rest of the PC to pay games. If you want to go into high resolutions, you need a good CPU, lots of memory, fast hard drive and of course big monitor. All this costs way more than a gaming console.

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."
The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.
Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work
I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.
Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.
There is definitely input lag there and artifacts.
Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"
They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.
Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.
Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.
One more thing in a long list of things that already give indie Games an advantage
In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.
PC gaming will never die!
It needs to be 'kept' alive? I figured it was doing well enough on its own.
sells DOUBLE the amount of wii, ps2, ps3 and xbox360 combined, the consoles are little american kiddie toys, real gamers man up and build their own pc!!!
Stop being a corporate drone, 720p sucks!!!!
here are some REAL figures for you to try to grasp;
The PC Gaming Alliance (PCGA), a nonprofit corporation dedicated to driving the worldwide growth of PC gaming, today unveiled its Horizons Hardware research report, an exclusive research study encompassing major aspects of the PC gaming hardware industry worldwide.
Among the key findings: Annual shipment volumes for the PC Gaming hardware market in 2009 were over two times larger than the combined Wii, PlayStation 2, PlayStation 3 and Xbox 360 console units shipped in the same period. This trend for the PC Gaming hardware market to outpace all console shipments combined is expected to continue through the forecasted period of the research. In addition, revenues from consumer PCs capable of gaming that shipped with a discrete GPU (excludes Netbooks and integrated graphics-based PCs) totaled approximately $54.6 billion in 2009 and are forecasted to grow to $61.3 billion by 2014. These revenue figures are based on an estimated 61.5 million PCs (Desktop and Laptops) shipped in 2009 that can largely be associated with PC gaming as a key usage scenario
PC gaming is cool...but i prefer console gaming xD...just my opinion
Just to add, i hav a gaming PC, i will prove it if i hav to.
Reason why i prefer console gaming is because most of my mates play on consoles.
If you can afford it, PC gaming is a far superior experience.