
Believe it or not, the PlayStation 3 was released nearly four years ago, and since then the console has been graced with hundreds of great titles. Therefore, over the next few weeks, PS3 Attitude thought they’d take some time to pay tribute to the people who create the games that make our mundane lives just that little bit more entertaining: the developers. This is the sixth of ten articles in our mammoth list of one hundred development teams, and includes Ninja Theory, PlatinumGames, Polyphony Digital, and many more.

Obsidian admits Avowed and The Outer Worlds 2 missed sales expectations for Xbox, while Grounded 2 succeeded.
Of course the live service game does well. Xbox guys aren't shaking the allegations of buying LS games and skipping single player games.
Can’t wait for Grounded 2 on PS5. They need bigger team on Grounded 2 though. They’re slow as molasses.
GamePass doesn't hurt developers I've been told countless times, so that couldn't have been the reason.
Avowed felt shallow to me, I know they said don't expect Elder Scrolls but considering how long it takes for Bethesda to make an ES game and how well Obsidian did with Fallout, you'd think they'd have created their own kind of Elder Scrolls game so people would get their fix from it. Either as a new IP or an Elder Scrolls spin off like how New Vegas was a Fallout spin off. If they did do Elder Scrolls then they could take us to Akavir which hasn't really been explored and features some new races, it's enough to keep them from crossing over with whatever Bethesda does in Tamriel.
It's a double edge sword because I completely respect the studio doing new IPs but with how well New Vegas did under time constraints, lack of resources and overall pressure, I'm just surprised they didn't have a second team to cycle between an Elder Scrolls and Fallout spin off.
Even The Outer Worlds disappointed me a little, it's a decent game but the loading screens felt far more noticeable because it's a space exploration game meaning travelling to different planets a lot for missions, at least if it was one map we have the choice to walk to our objective while exploring new things as we go along.
To be honest, my issue with the Outer Worlds games is the story falls off a lot after the first Act. And the gameplay doesn't evolve beyond Act 1 enough, either.

PCgamesn: People Can Fly and Astronauts founder Adrian Chmielarz created Painkiller, so I asked him what he thinks of the 2025 reboot.
Christopher Dring: "We speak to Obsidian's Marcus Morgan and Justin Britch on the studio's mission to be here in 100 years."