
"As appealing as the Anime-styled, heroine-led antics of Blade Kitten might have seemed in the design stage, their implementation makes it play like an 80’s train wreck of a game. The problems manage to successfully smother the underlying aesthetics, which is a shame because they were actually on to something and there are moments where the title’s style shows brief glimpses of real promise."

Andrew writes:
"Years ago I had the chance to interview Steve Stamatiadis the creative director at Krome Studios and since then I've been good friends with him. You may know this company since they created Blade Kitten, Full House Poker, Game Room and much more. Well just a short time ago glancing at my Facebook feed I noticed the Blade Kitten page posting about Blade Kitten Episode 2, which has been missing for quite sometime. When I say missing I mean in limbo for quite a few years since it wasn't able to see the light of day until now."

38 Studios went bankrupt and Rockstar moved from Vancouver to Toronto. Where does the government budget sit in our industry, and how can we improve its use?

Gamers Hideout reviews editor, Connor Crowhurst, reviews Blade Kitten.