
The platforming can be fun in short bursts and the presentation is very cute, but that can’t save this game from its lackluster storyline and cyclical gameplay. If you’re looking for a completely mindless platforming experience that drones on way too long but has a cute cat girl, you should still wait for a price drop. This kitty isn't worth 15 bones.
Presentation - 7.0
Graphics - 6.5
Sound - 7.0
Gameplay - 4.5
Lasting Appeal - 4.0
Overall -

Andrew writes:
"Years ago I had the chance to interview Steve Stamatiadis the creative director at Krome Studios and since then I've been good friends with him. You may know this company since they created Blade Kitten, Full House Poker, Game Room and much more. Well just a short time ago glancing at my Facebook feed I noticed the Blade Kitten page posting about Blade Kitten Episode 2, which has been missing for quite sometime. When I say missing I mean in limbo for quite a few years since it wasn't able to see the light of day until now."

38 Studios went bankrupt and Rockstar moved from Vancouver to Toronto. Where does the government budget sit in our industry, and how can we improve its use?

Gamers Hideout reviews editor, Connor Crowhurst, reviews Blade Kitten.
Demo sucked bad. I really tried to enjoy it.
That is bull, i loved the demo. Best platformer I have played in a while. The only reason i wouldn't pay fifteen dollars for it is because i am broke right now. IGN's reviews really have sucked as of late. That is why I have stopped listening to them and Xplay.Well it's true. As usual people don't adapt to controls anymore. Once I got used to them it was a breeze to control her.Climbing was especially fun. And searching for all the items was even better. It's an at least an 8
The demo was terrible and the controls were too floaty. Combat just felt meh.
I bought it and enjoyed it.
I enjoyed the demo at first and then it began to feel like work and buy the end of the demo, I knew the game wasn't a buy.